public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //header if (header == null) { header = new Header(); } pieces.Add(header.Serialize(true)); //points hasmetacomponents |= true; if (points == null) { points = new Point32[0]; } pieces.Add(BitConverter.GetBytes(points.Length)); for (int i = 0; i < points.Length; i++) { //points[i] if (points[i] == null) { points[i] = new Point32(); } pieces.Add(points[i].Serialize(true)); } //channels hasmetacomponents |= true; if (channels == null) { channels = new Messages.sensor_msgs.ChannelFloat32[0]; } pieces.Add(BitConverter.GetBytes(channels.Length)); for (int i = 0; i < channels.Length; i++) { //channels[i] if (channels[i] == null) { channels[i] = new Messages.sensor_msgs.ChannelFloat32(); } pieces.Add(channels[i].Serialize(true)); } //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; object __thing; int piecesize = 0; byte[] thischunk, scratch1, scratch2; IntPtr h; //header header = new Header(SERIALIZEDSTUFF, ref currentIndex); //points hasmetacomponents |= true; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (points == null) { points = new Point32[arraylength]; } else { Array.Resize(ref points, arraylength); } for (int i = 0; i < points.Length; i++) { //points[i] points[i] = new Point32(SERIALIZEDSTUFF, ref currentIndex); } //channels hasmetacomponents |= true; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (channels == null) { channels = new Messages.sensor_msgs.ChannelFloat32[arraylength]; } else { Array.Resize(ref channels, arraylength); } for (int i = 0; i < channels.Length; i++) { //channels[i] channels[i] = new Messages.sensor_msgs.ChannelFloat32(SERIALIZEDSTUFF, ref currentIndex); } }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //header header = new Header(); header.Randomize(); //points arraylength = rand.Next(10); if (points == null) { points = new Point32[arraylength]; } else { Array.Resize(ref points, arraylength); } for (int i = 0; i < points.Length; i++) { //points[i] points[i] = new Point32(); points[i].Randomize(); } //channels arraylength = rand.Next(10); if (channels == null) { channels = new Messages.sensor_msgs.ChannelFloat32[arraylength]; } else { Array.Resize(ref channels, arraylength); } for (int i = 0; i < channels.Length; i++) { //channels[i] channels[i] = new Messages.sensor_msgs.ChannelFloat32(); channels[i].Randomize(); } }