public void Demo8() { Console.WriteLine("Tworzymy postać gry. Obecny stan: Lara Kravt, położenie: (0, 0, 1)"); GameCharacter originator = new GameCharacter("Lara Kravt", 0, 0, 1, new List <string>()); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); originator.Move(); caretaker.Backup(); originator.Move(); caretaker.Backup(); originator.Move(); caretaker.Backup(); Console.WriteLine(); caretaker.ShowHistory(); Console.WriteLine(); caretaker.Undo(); Console.WriteLine(); caretaker.Undo(); Console.WriteLine(); Console.WriteLine("W historii mamy jeszcze następujące wpisy:"); caretaker.ShowHistory(); }
static void Main(string[] args) { Console.WriteLine("Conceptual example"); // Client code. Originator originator = new Originator("Super-duper-super-puper-super."); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); originator.DoSomething(); caretaker.Backup(); originator.DoSomething(); caretaker.Backup(); originator.DoSomething(); Console.WriteLine(); caretaker.ShowHistory(); Console.WriteLine("\nClient: Now, let's rollback!\n"); caretaker.Undo(); Console.WriteLine("\n\nClient: Once more!\n"); caretaker.Undo(); Console.WriteLine(); Console.WriteLine("Practical example"); var momentos = new List <MementoPractical>(); var caretakerPractical = new CaretakerPractical(momentos); var originatorPractical = new OriginatorPractical(new MementoPractical("AA")); Console.WriteLine($"Originator Current State: %s\n {originatorPractical.GetState()}"); caretakerPractical.AddMemento(originatorPractical.CreateMemento()); originatorPractical.SetState(new MementoPractical("BB")); Console.WriteLine($"Originator Current State: %s\n{ originatorPractical.GetState()}"); caretakerPractical.AddMemento(originatorPractical.CreateMemento()); originatorPractical.SetState(new MementoPractical("CC")); Console.WriteLine($"Originator Current State: %s\n{originatorPractical.GetState()}"); caretakerPractical.AddMemento(originatorPractical.CreateMemento()); originatorPractical.Restorememento(caretakerPractical.GetMenento(1)); Console.WriteLine($"Restored to State: %s\n{ originatorPractical.GetState()}"); originatorPractical.Restorememento(caretakerPractical.GetMenento(0)); Console.WriteLine($"Restored to State: %s\n{ originatorPractical.GetState()}"); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Customer customer = new Customer { FirstName = "John", LastName = "Smith" }; Originator originator = new Originator(customer); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); customer.FirstName = "Bob"; caretaker.Backup(); customer.FirstName = "Jerzy"; caretaker.ShowHistory(); Console.WriteLine(customer); caretaker.Undo(); Console.WriteLine(customer); caretaker.Undo(); Console.WriteLine(customer); Console.WriteLine(customer); customer.BeginEdit(); customer.FirstName = "Bob"; Console.WriteLine(customer); customer.CancelEdit(); Console.WriteLine(customer); }
static void Main(string[] args) { List <string> equipment = new List <string> { "plecak", "latarka", "nóż", "sznurek", "kompas", }; GameCharacter originator = new GameCharacter("Lara Kravt", 0, 0, 1, equipment); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); originator.AddEquipment("buty"); originator.AddEquipment("kurtka"); originator.RemoveEquipment("kompas"); caretaker.Backup(); originator.AddEquipment("mapa"); Console.WriteLine(); caretaker.ShowEquipmentHistory(); Console.WriteLine(); caretaker.UndoEquipment(); Console.WriteLine(); caretaker.UndoEquipment(); Console.WriteLine(); Console.WriteLine("W historii mamy jeszcze następujące wpisy:"); caretaker.ShowEquipmentHistory(); Console.Read(); }