static void Main(string[] args) { Originator o = new Originator(); o.State = "On"; // 初始化状态 o.Show(); Caretaker c = new Caretaker(); c.Memento = o.CreateMemento(); // 修改状态 o.State = "Off"; o.Show(); // 恢复状态 o.SetMemento(c.Memento); o.Show(); Console.Read(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Customer customer = new Customer { FirstName = "John", LastName = "Smith" }; Originator originator = new Originator(customer); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); customer.FirstName = "Bob"; caretaker.Backup(); customer.FirstName = "Jerzy"; caretaker.ShowHistory(); Console.WriteLine(customer); caretaker.Undo(); Console.WriteLine(customer); caretaker.Undo(); Console.WriteLine(customer); Console.WriteLine(customer); customer.BeginEdit(); customer.FirstName = "Bob"; Console.WriteLine(customer); customer.CancelEdit(); Console.WriteLine(customer); }
static void Main(string[] args) { Originator originator = new Originator() { Status = "张三", OtherStatus = "你好" }; Caretaker caretaker = new Caretaker() { Memento = originator.CreateMemento() }; // 修改 originator.Status = "李四"; Console.WriteLine($"修改后的值:{originator.Status}"); // 撤销 originator.RecoveryMemento(caretaker.Memento); Console.WriteLine($"赋值错误,修复中..."); Console.WriteLine($"撤销已完成:{originator.Status}"); Console.ReadKey(); }
static void Main(string[] args) { List <string> equipment = new List <string> { "plecak", "latarka", "nóż", "sznurek", "kompas", }; GameCharacter originator = new GameCharacter("Lara Kravt", 0, 0, 1, equipment); Caretaker caretaker = new Caretaker(originator); caretaker.Backup(); originator.AddEquipment("buty"); originator.AddEquipment("kurtka"); originator.RemoveEquipment("kompas"); caretaker.Backup(); originator.AddEquipment("mapa"); Console.WriteLine(); caretaker.ShowEquipmentHistory(); Console.WriteLine(); caretaker.UndoEquipment(); Console.WriteLine(); caretaker.UndoEquipment(); Console.WriteLine(); Console.WriteLine("W historii mamy jeszcze następujące wpisy:"); caretaker.ShowEquipmentHistory(); Console.Read(); }
public void MementoTesting() { List <ContactPerson> persons = new List <ContactPerson>() { new ContactPerson() { Name = "Learning Hard", MobileNum = "123445" }, new ContactPerson() { Name = "Tony", MobileNum = "234565" }, new ContactPerson() { Name = "Jock", MobileNum = "231455" } }; MobileOwner mobileOwner = new MobileOwner(persons); mobileOwner.Show(); // 创建备忘录并保存备忘录对象 Caretaker caretaker = new Caretaker(); caretaker.ContactMementoDic.Add(DateTime.Now.ToString(), mobileOwner.CreateMemento()); // 更改发起人联系人列表 Console.WriteLine("----移除最后一个联系人--------"); mobileOwner.ContactPersons.RemoveAt(2); mobileOwner.Show(); // 创建第二个备份 //Thread.Sleep(1000); caretaker.ContactMementoDic.Add(DateTime.Now.ToString(), mobileOwner.CreateMemento()); // 恢复到原始状态 Console.WriteLine("-------恢复联系人列表,请从以下列表选择恢复的日期------"); var keyCollection = caretaker.ContactMementoDic.Keys; foreach (string k in keyCollection) { Console.WriteLine("Key = {0}", k); } int index = 0; while (index < 2) { Console.Write("请输入数字,按窗口的关闭键退出:"); try { index++; //index = Int32.Parse(Console.ReadLine()); } catch { Console.WriteLine("输入的格式错误"); continue; } ContactMemento contactMentor = null; if (index < keyCollection.Count && caretaker.ContactMementoDic.TryGetValue(keyCollection.ElementAt(index), out contactMentor)) { mobileOwner.RestoreMemento(contactMentor); mobileOwner.Show(); } else { Console.WriteLine("输入的索引大于集合长度!"); } } }
//public void Save() //{ // War3Memento memento = new War3Memento(this.Hero, this.Army, this.Resource); // Caretaker.SaveWar3Memento(memento); //} //public void Load() //{ // War3Memento memento = Caretaker.GetWar3Memento(); // this.Army = memento.Army; // this.Hero = memento.Hero; // this.Resource = memento.Resource; //} public void Save(string name) { War3Memento memento = new War3Memento(this.Hero, this.Army, this.Resource); Caretaker.SaveWar3Memento(name, memento); }
static void Main(string[] args) { List <ContactPerson> persons = new List <ContactPerson>() { new ContactPerson() { Name = "Learning Hard", MobileNum = "123445" }, new ContactPerson() { Name = "Tony", MobileNum = "234565" }, new ContactPerson() { Name = "Jock", MobileNum = "231455" } }; MobileOwner mobileOwner = new MobileOwner(persons); mobileOwner.Show(); // 创建备忘录并保存备忘录对象 Caretaker caretaker = new Caretaker(); caretaker.ContactPersonDictionary.Add(DateTime.Now.ToString(), mobileOwner.CreateContactMemento()); // 更改发起人联系人列表 Console.WriteLine("----移除最后一个联系人--------"); mobileOwner.ContactPersons.RemoveAt(2); mobileOwner.Show(); Thread.Sleep(1000); caretaker.ContactPersonDictionary.Add(DateTime.Now.ToString(), mobileOwner.CreateContactMemento()); int count = caretaker.ContactPersonDictionary.Count; for (int i = 0; i < count; i++) { Console.WriteLine("{0} {1}", i + 1, caretaker.ContactPersonDictionary.Keys.ElementAt(i)); } while (true) { Console.Write("请输入数字,按窗口的关闭键退出:"); int index = -1; try { index = Int32.Parse(Console.ReadLine()); } catch { Console.WriteLine("输入的格式错误"); continue; } ContactMemento contactMentor = null; if (index < count) { contactMentor = caretaker.ContactPersonDictionary.Values.ElementAt(index); mobileOwner.RestoreMemento(contactMentor); mobileOwner.Show(); } else { Console.WriteLine("输入的索引大于集合长度!"); } } Console.Read(); }
public void Save(string name) { Caretaker <AreaMemento> .SaveArea(name, new AreaMemento(this.AreaName, this.Lng, this.Lat, this.CreateTime)); }