/// <summary> /// Constructor. /// </summary> public OptionsMenuScreen() : base("Options") { // Create our menu entries. ungulateMenuEntry = new MenuEntry(string.Empty); languageMenuEntry = new MenuEntry(string.Empty); frobnicateMenuEntry = new MenuEntry(string.Empty); elfMenuEntry = new MenuEntry(string.Empty); SetMenuEntryText(); MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. ungulateMenuEntry.Selected += UngulateMenuEntrySelected; languageMenuEntry.Selected += LanguageMenuEntrySelected; frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected; elfMenuEntry.Selected += ElfMenuEntrySelected; back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(ungulateMenuEntry); MenuEntries.Add(languageMenuEntry); MenuEntries.Add(frobnicateMenuEntry); MenuEntries.Add(elfMenuEntry); MenuEntries.Add(back); }
public HelpScreen() : base("Help") { MenuEntry back = new MenuEntry("Back"); // Hook up menu event handlers. back.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(back); }
/// <summary> /// Constructor. /// </summary> public PauseMenuScreen() : base("Paused") { // Create our menu entries. MenuEntry saveGameMenuEntry = new MenuEntry("Save"); MenuEntry resumeGameMenuEntry = new MenuEntry("Resume"); MenuEntry quitGameMenuEntry = new MenuEntry("Quit"); // Hook up menu event handlers. saveGameMenuEntry.Selected += SaveGameMenuEntrySelected; resumeGameMenuEntry.Selected += OnCancel; quitGameMenuEntry.Selected += QuitGameMenuEntrySelected; // Add entries to the menu. MenuEntries.Add(saveGameMenuEntry); MenuEntries.Add(resumeGameMenuEntry); MenuEntries.Add(quitGameMenuEntry); }
public MainMenuScreen() : base("Main Menu") { // Create our menu entries. MenuEntry newGameMenuEntry = new MenuEntry("New Game"); MenuEntry loadGameMenuEntry = new MenuEntry("Load Game"); MenuEntry optionsMenuEntry = new MenuEntry("Options"); MenuEntry creditsMenuEntry = new MenuEntry("Credits"); MenuEntry exitMenuEntry = new MenuEntry("Exit"); // Hook up menu event handlers. newGameMenuEntry.Selected += NewGameMenuEntrySelected; loadGameMenuEntry.Selected += LoadGameMenuEntrySelected; optionsMenuEntry.Selected += OptionsMenuEntrySelected; creditsMenuEntry.Selected += CreditsMenuEntrySelected; exitMenuEntry.Selected += OnCancel; // Add entries to the menu. MenuEntries.Add(newGameMenuEntry); MenuEntries.Add(loadGameMenuEntry); MenuEntries.Add(optionsMenuEntry); MenuEntries.Add(creditsMenuEntry); MenuEntries.Add(exitMenuEntry); }