Ejemplo n.º 1
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public OptionsMenuScreen()
            : base("Options")
        {
            // Create our menu entries.
            ungulateMenuEntry = new MenuEntry(string.Empty);
            languageMenuEntry = new MenuEntry(string.Empty);
            frobnicateMenuEntry = new MenuEntry(string.Empty);
            elfMenuEntry = new MenuEntry(string.Empty);

            SetMenuEntryText();

            MenuEntry back = new MenuEntry("Back");

            // Hook up menu event handlers.
            ungulateMenuEntry.Selected += UngulateMenuEntrySelected;
            languageMenuEntry.Selected += LanguageMenuEntrySelected;
            frobnicateMenuEntry.Selected += FrobnicateMenuEntrySelected;
            elfMenuEntry.Selected += ElfMenuEntrySelected;
            back.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(ungulateMenuEntry);
            MenuEntries.Add(languageMenuEntry);
            MenuEntries.Add(frobnicateMenuEntry);
            MenuEntries.Add(elfMenuEntry);
            MenuEntries.Add(back);
        }
Ejemplo n.º 2
0
        public HelpScreen()
            : base("Help")
        {
            MenuEntry back = new MenuEntry("Back");

            // Hook up menu event handlers.
            back.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(back);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Constructor.
        /// </summary>
        public PauseMenuScreen()
            : base("Paused")
        {
            // Create our menu entries.
            MenuEntry saveGameMenuEntry = new MenuEntry("Save");
            MenuEntry resumeGameMenuEntry = new MenuEntry("Resume");
            MenuEntry quitGameMenuEntry = new MenuEntry("Quit");

            // Hook up menu event handlers.
            saveGameMenuEntry.Selected += SaveGameMenuEntrySelected;
            resumeGameMenuEntry.Selected += OnCancel;
            quitGameMenuEntry.Selected += QuitGameMenuEntrySelected;

            // Add entries to the menu.
            MenuEntries.Add(saveGameMenuEntry);
            MenuEntries.Add(resumeGameMenuEntry);
            MenuEntries.Add(quitGameMenuEntry);
        }
Ejemplo n.º 4
0
        public MainMenuScreen()
            : base("Main Menu")
        {
            // Create our menu entries.
            MenuEntry newGameMenuEntry = new MenuEntry("New Game");
            MenuEntry loadGameMenuEntry = new MenuEntry("Load Game");
            MenuEntry optionsMenuEntry = new MenuEntry("Options");
            MenuEntry creditsMenuEntry = new MenuEntry("Credits");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            newGameMenuEntry.Selected += NewGameMenuEntrySelected;
            loadGameMenuEntry.Selected += LoadGameMenuEntrySelected;
            optionsMenuEntry.Selected += OptionsMenuEntrySelected;
            creditsMenuEntry.Selected += CreditsMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(newGameMenuEntry);
            MenuEntries.Add(loadGameMenuEntry);
            MenuEntries.Add(optionsMenuEntry);
            MenuEntries.Add(creditsMenuEntry);
            MenuEntries.Add(exitMenuEntry);
        }