private StructureHandler()
        {
            identity = Control.settings.AutoFixStructureCategorizer;

            fixer = new AutoFixMechDefHelper(
                identity,
                Control.settings.AutoFixMechDefStructureAdder
                );
        }
예제 #2
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        private ArmorHandler()
        {
            identity = Control.settings.AutoFixArmorCategorizer;

            fixer = new AutoFixMechDefHelper(
                identity,
                Control.settings.AutoFixMechDefArmorAdder
                );
        }
예제 #3
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        private GyroHandler()
        {
            identity = Control.settings.AutoFixGyroCategorizer;

            fixer = new AutoFixMechDefHelper(
                identity,
                Control.settings.AutoFixMechDefGyroAdder
                );

            resizer = new AdjustCompDefInvSizeHelper(identity, Control.settings.AutoFixGyroSlotChange);
        }
예제 #4
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        private CockpitHandler()
        {
            identity = Control.settings.AutoFixCockpitCategorizer;

            fixer = new AutoFixMechDefHelper(
                identity,
                Control.settings.AutoFixMechDefCockpitAdder
                );

            resizer = new AdjustCompDefTonnageHelper(identity, Control.settings.AutoFixCockpitTonnageChange);
        }