private void initMaze() { blocks = new MazeBlock[sizeY, sizeX]; for (int y = 0; y < sizeY; y++) { for (int x = 0; x < sizeX; x++) { blocks[y, x] = new MazeBlock(); } } subs = new List <SubMaze>(); randGen = new Random(); subs.Add(new MazeGame.SubMaze(-1, sizeX, sizeY, -1, dir.NORTH, randGen)); startCol = subs[0].splitIdx + -1; }
void drawBlock(int row, int col) { Point loc = blockLocs[row, col]; MazeBlock block = myMaze[row, col]; if (!block.N_open) { spriteBatch.Draw(blackBox, getNorthRect(loc), Color.White); } if (!block.S_open) { spriteBatch.Draw(blackBox, getSouthRect(loc), Color.White); } if (!block.E_open) { spriteBatch.Draw(blackBox, getEastRect(loc), Color.White); } if (!block.W_open) { spriteBatch.Draw(blackBox, getWestRect(loc), Color.White); } }