internal void AddBaseUnit(OxStationController unit) { if (!BaseUnits.Contains(unit)) { BaseUnits.Add(unit); QuickLogger.Debug($"Add {Mod.FriendlyName} Unit to Base List : {unit.GetPrefabIDString()}", true); QuickLogger.Debug($"{Mod.FriendlyName} has been connected to base list Count {BaseUnits.Count}", true); } }
internal static void RemoveBaseUnit(OxStationController unit) { foreach (BaseManager manager in Managers) { if (!manager.BaseUnits.Contains(unit)) { continue; } manager.BaseUnits.Remove(unit); QuickLogger.Debug($"Removed Base Unit : {unit.GetPrefabIDString()}", true); } }
internal void UpdateDisplay() { if (_station == null) { if (Tag != null) { _station = (OxStationController)Tag; } } if (_station == null || OxstationHealth == null || OxstationOxygen == null) { return; } OxstationHealth.fillAmount = _station.HealthManager.GetHealthPercentage(); OxstationOxygen.fillAmount = _station.OxygenManager.GetO2LevelPercentageFloat(); ToggleText(); }
internal void Initialize(OxStationController mono) { QuickLogger.Debug("Health Initialize"); _mono = mono; _liveMixin = mono.gameObject.AddComponent <LiveMixin>(); _damagePerSecond = DayNight / DamagePerDay; if (_liveMixin != null) { if (_liveMixin.data == null) { QuickLogger.Debug($"Creating Data"); _liveMixin.data = CustomLiveMixinData.Get(); QuickLogger.Debug($"Created Data"); } } else { QuickLogger.Error($"LiveMixing not found!"); } }
internal void Setup(OxStationController mono) { _mono = mono; mono.HealthManager.OnDamaged += OnDamaged; mono.HealthManager.OnRepaired += OnRepaired; _isScreenOn = Animator.StringToHash("IsScreenOn"); if (FindAllComponents()) { StartCoroutine(CompleteSetup()); } else { QuickLogger.Error("// ============== Error getting all Components ============== //"); return; } StartCoroutine(CompleteSetup()); InvokeRepeating(nameof(UpdateScreen), 0, 0.5f); }
// Token: 0x06000088 RID: 136 RVA: 0x000039FA File Offset: 0x00001BFA private static void Prefix(Beacon __instance) { OxStationController.TryDetachBeacon(__instance); }
/// <summary> /// Setup the monobehaviour for operation /// </summary> /// <param name="mono"></param> internal void Initialize(OxStationController mono) { _mono = mono; FillTank(); _tankCapacity = QPatch.Configuration.TankCapacity; }
internal void Initialize(OxStationController mono) { _mono = mono; }