private void Solve_Click(object sender, RoutedEventArgs e) { sgvm.Solve(); WinnerWindow ww = new WinnerWindow(); ww.Owner = this; ww.Show(); }
private void Solve_Click(object sender, RoutedEventArgs e) { restart.IsEnabled = false; solve.IsEnabled = false; mainMenu.IsEnabled = false; sgvm.Solve(); WinnerWindow ww = new WinnerWindow(); ww.Owner = this; ww.Show(); }
private void Window_KeyDown(object sender, KeyEventArgs e) { bool winner = sgvm.Move(e); if (winner) { WinnerWindow ww = new WinnerWindow(); ww.Owner = this; ww.Show(); } //mazeBoard.DrawMaze(); }
private void Window_KeyDown(object sender, KeyEventArgs e) { bool winner = sgvm.Move(e); if (winner) { restart.IsEnabled = false; solve.IsEnabled = false; mainMenu.IsEnabled = false; e.Handled = true; WinnerWindow ww = new WinnerWindow(); ww.Owner = this; ww.Show(); } //mazeBoard.DrawMaze(); }