public static IMatrix RotationY(float angleDegrees) { return(new IMatrix(Mat4.RotatationY(angleDegrees), Mat4.RotatationY(-angleDegrees))); }
public static IMatrix RotationY(float angleDegrees) { return(new IMatrix(Mat4.RotatationY(angleDegrees), Mat4.RotatationY(-angleDegrees))); }