public static IMatrix Perspective(float focal, float near, float far) { return(new IMatrix(Mat4.Perspective(focal, near, far), Mat4.InversePerspective(focal, near, far))); }
public static IMatrix Perspective(float focal, float near, float far) { return(new IMatrix(Mat4.Perspective(focal, near, far), Mat4.InversePerspective(focal, near, far))); }