public static Vector128 <float> Cross4D_Software(Vector128 <float> one, Vector128 <float> two, Vector128 <float> three) => SoftwareFallbacks.Cross4D_Software(one, two, three);
public static Vector256 <double> Cross4D(Vector256 <double> one, Vector256 <double> two, Vector256 <double> three) { // hardware return(SoftwareFallbacks.Cross4D_Software(one, two, three)); }