예제 #1
0
        public static Vector256 <T> AndNot <T>(Vector256 <T> left, Vector256 <T> right) where T : struct
        {
            if (typeof(T) == typeof(float))
            {
                if (Avx.IsSupported)
                {
                    return(Avx.AndNot(left.AsSingle(), right.AsSingle()).As <float, T>());
                }
            }

            if (typeof(T) == typeof(double))
            {
                if (Avx.IsSupported)
                {
                    return(Avx.AndNot(left.AsDouble(), right.AsDouble()).As <double, T>());
                }
            }

            if (Avx.IsSupported)
            {
                return(Avx.AndNot(left.AsSingle(), right.AsSingle()).As <float, T>());
            }

            return(SoftwareFallbacks.AndNot_Software(left, right));
        }
예제 #2
0
        public static Vector128 <T> And <T>(Vector128 <T> left, Vector128 <T> right) where T : struct
        {
            if (typeof(T) == typeof(float))
            {
                if (Sse.IsSupported)
                {
                    return(Sse.And(left.AsSingle(), right.AsSingle()).As <float, T>());
                }
            }

            if (typeof(T) == typeof(double))
            {
                if (Sse2.IsSupported)
                {
                    return(Sse2.And(left.AsDouble(), right.AsDouble()).As <double, T>());
                }
                if (Sse.IsSupported)
                {
                    return(Sse.And(left.AsSingle(), right.AsSingle()).As <float, T>());
                }
            }

            if (Sse2.IsSupported)
            {
                return(Sse2.And(left.AsByte(), right.AsByte()).As <byte, T>());
            }
            if (Sse.IsSupported)
            {
                return(Sse.And(left.AsSingle(), right.AsSingle()).As <float, T>());
            }

            return(SoftwareFallbacks.And_Software(left, right));
        }
예제 #3
0
        public static Vector4UInt64 Or(Vector4UInt64Param1_3 left, Vector4UInt64Param1_3 right)
        {
            if (Avx2.IsSupported)
            {
                return(Avx2.Or(left, right));
            }

            return(SoftwareFallbacks.Or_Software(left, right));
        }
예제 #4
0
        public static Vector4UInt32 AndNot(Vector4UInt32Param1_3 left, Vector4UInt32Param1_3 right)
        {
            if (Sse2.IsSupported)
            {
                return(Sse2.AndNot(left, right));
            }

            return(SoftwareFallbacks.AndNot_Software(left, right));
        }
예제 #5
0
        public static Vector4Single AndNot(Vector4SingleParam1_3 left, Vector4SingleParam1_3 right)
        {
            if (Sse.IsSupported)
            {
                return(Sse.AndNot(left, right));
            }

            return(SoftwareFallbacks.AndNot_Software(left, right));
        }
예제 #6
0
        public static Vector4F Xor(Vector4FParam1_3 left, Vector4FParam1_3 right)
        {
            if (Sse.IsSupported)
            {
                return(Sse.Xor(left, right));
            }

            return(SoftwareFallbacks.Xor_Software(left, right));
        }
예제 #7
0
        public static Vector4UInt32 Not(Vector4UInt32Param1_3 vector)
        {
            if (Sse2.IsSupported)
            {
                Vector4UInt32 mask = Vector128.Create(-1, -1, -1, -1).AsUInt32();
                return(Sse2.AndNot(vector, mask));
            }

            return(SoftwareFallbacks.Not_Software(vector));
        }
예제 #8
0
        public static Vector4UInt64 Not(Vector4UInt64Param1_3 vector)
        {
            if (Avx2.IsSupported)
            {
                Vector4UInt64 mask = Vector256.Create(-1, -1, -1, -1).AsUInt64();
                return(Avx2.AndNot(vector, mask));
            }

            return(SoftwareFallbacks.Not_Software(vector));
        }
예제 #9
0
        public static Vector4Single Not(Vector4SingleParam1_3 vector)
        {
            if (Sse.IsSupported)
            {
                Vector4Single mask = Vector128.Create(-1, -1, -1, -1).AsSingle();
                return(Sse.AndNot(vector, mask));
            }

            return(SoftwareFallbacks.Not_Software(vector));
        }
예제 #10
0
 public static Vector128 <float> CrossProduct4D_Software(Vector128 <float> one, Vector128 <float> two, Vector128 <float> three)
 => SoftwareFallbacks.CrossProduct4D_Software(one, two, three);
예제 #11
0
        public static Vector256 <double> CrossProduct4D(Vector256 <double> one, Vector256 <double> two, Vector256 <double> three)
        {
            // hardware

            return(SoftwareFallbacks.CrossProduct4D_Software(one, two, three));
        }