private StepOutput <Matrix> CalculateNext(StepInput <Matrix> prev, GPSINSObservation observation,
                                                  GPSINSInput input)
        {
            TimeSpan time      = observation.Time;
            TimeSpan timeDelta = time - _prevEstimate.Time;

            // Note: Use 0.0 and not 0 in order to use the correct constructor!
            // If no GPS update is available, then use a zero matrix to ignore the values in the observation.
            H = observation.GotGPSUpdate
                    ? Matrix.Identity(m, n)
                    : new Matrix(m, n, 0.0);
            HT = Matrix.Transpose(H);

            UpdateTimeVaryingMatrices(timeDelta);

            Matrix u = ToInputMatrix(input, time);

            // Ref equations: http://en.wikipedia.org/wiki/Kalman_filter#The_Kalman_filter
            // Calculate the state and the output
            Matrix x = A * prev.X + B * u;               // +w; noise is already modelled in input data
            Matrix z = ToObservationMatrix(observation); //H * x + v;// m by 1

            // Predictor equations
            Matrix PriX      = A * prev.PostX + B * u;  // n by 1
            Matrix PriP      = A * prev.PostP * AT + Q; // n by n
            Matrix residual  = z - H * PriX;            // m by 1
            Matrix residualP = H * PriP * HT + R;       // m by m

            // If residualP is zero matrix then set its inverse to zero as well.
            // This occurs if all observation standard deviations are zero
            // and this workaround will cause the Kalman gain to trust the process model entirely.
            Matrix residualPInv = Matrix.AlmostEqual(residualP, _zeroMM) // m by m
                ? _zeroMM
                : residualP.Inverse();

            // Corrector equations
            Matrix K     = PriP * Matrix.Transpose(H) * residualPInv; // n by m
            Matrix PostX = PriX + K * residual;                       // n by 1
            Matrix PostP = (I - K * H) * PriP;                        // n by n



            var tmpPosition = new Vector3((float)PostX[0, 0], (float)PostX[1, 0], (float)PostX[2, 0]);
//            var tmpPrevPosition = new Vector3((float)prev.PostX[0, 0], (float)prev.PostX[1, 0], (float)prev.PostX[2, 0]);
//            Vector3 positionChange = tmpPosition - tmpPrevPosition;
            Vector3 gpsPositionTrust = new Vector3((float)K[0, 0], (float)K[1, 1], (float)K[2, 2]);
            Vector3 gpsVelocityTrust = new Vector3((float)K[3, 3], (float)K[4, 4], (float)K[5, 5]);
//
//            Matrix tmpPriPGain = A*Matrix.Identity(10,10)*AT + Q;

            var tmpVelocity = new Vector3((float)x[3, 0], (float)x[4, 0], (float)x[5, 0]);
            var tmpAccel    = new Vector3((float)x[6, 0], (float)x[7, 0], (float)x[8, 0]);

            return(new StepOutput <Matrix>
            {
                K = K,
                PriX = PriX,
                PriP = PriP,
                PostX = PostX,
                PostP = PostP,
                PostXError = PostX - x,
                PriXError = PriX - x,
                X = x,
                Z = z,
                W = w,
                V = v,
                Time = time,
            });
        }