private void AdjustThrust() { double calculatedThrottle; //check to see lander is at PrescribedIgnitionAltitude if (PrescribedIgnitionAltitude >= altitude) { calculatedThrottle = guidanceTrajectory.calcThrottle(altitude, velocity); if (calculatedThrottle > 0) { AxialAlpha.SetThrottle(calculatedThrottle); AxialBeta.SetThrottle(calculatedThrottle); AxialCharlie.SetThrottle(calculatedThrottle); } else { AxialAlpha.SetThrottle(0); AxialBeta.SetThrottle(0); AxialCharlie.SetThrottle(0); } } }//end IgniteAxialThrusters()
private bool RunThrottleTest(ref AxialThruster testThruster, double throttleTest, int resultTest) { // Try setting throttle try { testThruster.SetThrottle(throttleTest); } catch { if (resultTest != -1) { // Log a failure or output message return(false); } } // Try getting throttle if (resultTest == -1) { try { if (testThruster.GetThrottle() != 0) { Debug.Write(testThruster.GetThrottle()); // Log a failure or output message return(false); } } catch { // Log a failure or output message return(false); } } else { if (testThruster.GetThrottle() != throttleTest) { // Log a failure or output message return(false); } } // Try getting thrust if (resultTest == -1) { try { if (testThruster.GetThrust() != 0) { // Log a failure or output message return(false); } } catch { // We expect failure possibilities depending on input } } else { try { if (testThruster.GetThrust() != resultTest) { // Log a failure or output message return(false); } } catch { // Log a failure or output message return(false); } } // Get generated thrust try { if (testThruster.GetThrustGenerated() != 24) { // Log a failure or output message return(false); } } catch { return(false); } // Nothing else made us fail, so it looks good return(true); }