private void EstimatePoseMarkerLess(GameObject ARGameObject) { patternTrackingInfo.computePose(pattern, camMatrix, distCoeffsMarkerLess, rgbMat); transformationM = patternTrackingInfo.pose3d; Matrix4x4 ARM = ARCamera.transform.localToWorldMatrix * invertYM * transformationM * invertYM; ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM); ARGameObject.SetActive(true); }
private void UpdateARObjectTransform(Mat rvec, Mat tvec, GameObject ARGameObject) { // Convert to unity pose data. double[] rvecArr = new double[3]; rvec.get(0, 0, rvecArr); double[] tvecArr = new double[3]; tvec.get(0, 0, tvecArr); PoseData poseData = ARUtils.ConvertRvecTvecToPoseData(rvecArr, tvecArr); ARUtils.LowpassPoseData(ref oldPoseData, ref poseData, positionLowPass, rotationLowPass); oldPoseData = poseData; Matrix4x4 matrix = Matrix4x4.TRS(poseData.pos, poseData.rot, new Vector3(0.15f, 0.15f, 0.15f)); Matrix4x4 ARM = ARCamera.transform.localToWorldMatrix * invertYM * matrix * invertYM; ARGameObject.SetActive(true); ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM); }
// Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { Mat rgbaMat = webCamTextureToMatHelper.GetMat(); markerDetector.processFrame(rgbaMat, 1); foreach (MarkerSettings settings in markerSettings) { settings.setAllARGameObjectsDisable(); } if (shouldMoveARCamera) { List <Marker> findMarkers = markerDetector.getFindMarkers(); if (findMarkers.Count > 0) { Marker marker = findMarkers [0]; if (markerSettings.Length > 0) { MarkerSettings settings = markerSettings [0]; if (marker.id == settings.getMarkerId()) { transformationM = marker.transformation; // Debug.Log ("transformationM " + transformationM.ToString ()); GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { ARM = ARGameObject.transform.localToWorldMatrix * invertZM * transformationM.inverse * invertYM; //Debug.Log ("arM " + arM.ToString ()); ARGameObject.SetActive(true); ARUtils.SetTransformFromMatrix(ARCamera.transform, ref ARM); } } } } } else { List <Marker> findMarkers = markerDetector.getFindMarkers(); for (int i = 0; i < findMarkers.Count; i++) { Marker marker = findMarkers [i]; foreach (MarkerSettings settings in markerSettings) { if (marker.id == settings.getMarkerId()) { transformationM = marker.transformation; // Debug.Log ("transformationM " + transformationM.ToString ()); ARM = ARCamera.transform.localToWorldMatrix * invertYM * transformationM * invertZM; //Debug.Log ("arM " + arM.ToString ()); GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM); ARGameObject.SetActive(true); } } } } } Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors()); } }
// Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { UpdateARCameraTransform(); Mat rgbaMat = webCamTextureToMatHelper.GetMat(); markerDetector.processFrame(rgbaMat, 1); foreach (MarkerSettings settings in markerSettings) { if (!settings.shouldNotSetToInactivePerFrame) { settings.setAllARGameObjectsDisable(); } else { GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { DelayableSetActive obj = ARGameObject.GetComponent <DelayableSetActive>(); if (obj != null) { obj.SetActive(false, 0.5f); } } } } List <Marker> findMarkers = markerDetector.getFindMarkers(); for (int i = 0; i < findMarkers.Count; i++) { Marker marker = findMarkers[i]; foreach (MarkerSettings settings in markerSettings) { if (marker.id == settings.getMarkerId()) { Matrix4x4 transformationM = marker.transformation; // right-handed coordinates system (OpenCV) to left-handed one (Unity) // https://stackoverflow.com/questions/30234945/change-handedness-of-a-row-major-4x4-transformation-matrix Matrix4x4 ARM = invertYM * transformationM * invertYM; // Apply Y-axis and Z-axis refletion matrix. (Adjust the posture of the AR object) ARM = ARM * invertYM * invertZM; ARM = ARCamera.transform.localToWorldMatrix * ARM; //Debug.Log("ARM " + ARM.ToString()); GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM); DelayableSetActive obj = ARGameObject.GetComponent <DelayableSetActive>(); if (obj != null) { obj.SetActive(true); } else { ARGameObject.SetActive(true); } } } } } Utils.fastMatToTexture2D(rgbaMat, texture); } }
// Use this for initialization void Start() { gameObject.transform.localScale = new Vector3(imgTexture.width, imgTexture.height, 1); Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation); Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4); Utils.texture2DToMat(imgTexture, imgMat); Debug.Log("imgMat dst ToString " + imgMat.ToString()); float width = imgMat.width(); float height = imgMat.height(); float imageSizeScale = 1.0f; float widthScale = (float)Screen.width / width; float heightScale = (float)Screen.height / height; if (widthScale < heightScale) { Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2; imageSizeScale = (float)Screen.height / (float)Screen.width; } else { Camera.main.orthographicSize = height / 2; } //set cameraparam int max_d = (int)Mathf.Max(width, height); double fx = max_d; double fy = max_d; double cx = width / 2.0f; double cy = height / 2.0f; Mat camMatrix = new Mat(3, 3, CvType.CV_64FC1); camMatrix.put(0, 0, fx); camMatrix.put(0, 1, 0); camMatrix.put(0, 2, cx); camMatrix.put(1, 0, 0); camMatrix.put(1, 1, fy); camMatrix.put(1, 2, cy); camMatrix.put(2, 0, 0); camMatrix.put(2, 1, 0); camMatrix.put(2, 2, 1.0f); Debug.Log("camMatrix " + camMatrix.dump()); MatOfDouble distCoeffs = new MatOfDouble(0, 0, 0, 0); Debug.Log("distCoeffs " + distCoeffs.dump()); //calibration camera Size imageSize = new Size(width * imageSizeScale, height * imageSizeScale); double apertureWidth = 0; double apertureHeight = 0; double[] fovx = new double[1]; double[] fovy = new double[1]; double[] focalLength = new double[1]; Point principalPoint = new Point(0, 0); double[] aspectratio = new double[1]; Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio); Debug.Log("imageSize " + imageSize.ToString()); Debug.Log("apertureWidth " + apertureWidth); Debug.Log("apertureHeight " + apertureHeight); Debug.Log("fovx " + fovx[0]); Debug.Log("fovy " + fovy[0]); Debug.Log("focalLength " + focalLength[0]); Debug.Log("principalPoint " + principalPoint.ToString()); Debug.Log("aspectratio " + aspectratio[0]); //To convert the difference of the FOV value of the OpenCV and Unity. double fovXScale = (2.0 * Mathf.Atan((float)(imageSize.width / (2.0 * fx)))) / (Mathf.Atan2((float)cx, (float)fx) + Mathf.Atan2((float)(imageSize.width - cx), (float)fx)); double fovYScale = (2.0 * Mathf.Atan((float)(imageSize.height / (2.0 * fy)))) / (Mathf.Atan2((float)cy, (float)fy) + Mathf.Atan2((float)(imageSize.height - cy), (float)fy)); Debug.Log("fovXScale " + fovXScale); Debug.Log("fovYScale " + fovYScale); //Adjust Unity Camera FOV if (widthScale < heightScale) { ARCamera.fieldOfView = (float)(fovx[0] * fovXScale); } else { ARCamera.fieldOfView = (float)(fovy[0] * fovYScale); } MarkerDesign[] markerDesigns = new MarkerDesign[markerSettings.Length]; for (int i = 0; i < markerDesigns.Length; i++) { markerDesigns[i] = markerSettings[i].markerDesign; } MarkerDetector markerDetector = new MarkerDetector(camMatrix, distCoeffs, markerDesigns); markerDetector.processFrame(imgMat, 1); foreach (MarkerSettings settings in markerSettings) { settings.setAllARGameObjectsDisable(); } if (shouldMoveARCamera) { List <Marker> findMarkers = markerDetector.getFindMarkers(); if (findMarkers.Count > 0) { Marker marker = findMarkers[0]; if (markerSettings.Length > 0) { MarkerSettings settings = markerSettings[0]; if (marker.id == settings.getMarkerId()) { Matrix4x4 transformationM = marker.transformation; Debug.Log("transformationM " + transformationM.ToString()); Matrix4x4 invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); Matrix4x4 invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); // right-handed coordinates system (OpenCV) to left-handed one (Unity) // https://stackoverflow.com/questions/30234945/change-handedness-of-a-row-major-4x4-transformation-matrix Matrix4x4 ARM = invertYM * transformationM * invertYM; // Apply Y-axis and Z-axis refletion matrix. (Adjust the posture of the AR object) ARM = ARM * invertYM * invertZM; GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { ARM = ARGameObject.transform.localToWorldMatrix * ARM.inverse; Debug.Log("ARM " + ARM.ToString()); ARGameObject.SetActive(true); ARUtils.SetTransformFromMatrix(ARCamera.transform, ref ARM); } } } } } else { List <Marker> findMarkers = markerDetector.getFindMarkers(); for (int i = 0; i < findMarkers.Count; i++) { Marker marker = findMarkers[i]; foreach (MarkerSettings settings in markerSettings) { if (marker.id == settings.getMarkerId()) { Matrix4x4 transformationM = marker.transformation; Debug.Log("transformationM " + transformationM.ToString()); Matrix4x4 invertYM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, -1, 1)); Debug.Log("invertYM " + invertYM.ToString()); Matrix4x4 invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1)); Debug.Log("invertZM " + invertZM.ToString()); // right-handed coordinates system (OpenCV) to left-handed one (Unity) // https://stackoverflow.com/questions/30234945/change-handedness-of-a-row-major-4x4-transformation-matrix Matrix4x4 ARM = invertYM * transformationM * invertYM; // Apply Y-axis and Z-axis refletion matrix. (Adjust the posture of the AR object) ARM = ARM * invertYM * invertZM; ARM = ARCamera.transform.localToWorldMatrix * ARM; Debug.Log("ARM " + ARM.ToString()); GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM); ARGameObject.SetActive(true); } } } } } Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false); Utils.matToTexture2D(imgMat, texture); gameObject.GetComponent <Renderer>().material.mainTexture = texture; }
// Update is called once per frame void Update() { if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame()) { UpdateARCameraTransform(); Mat rgbaMat = webCamTextureToMatHelper.GetMat(); markerDetector.processFrame(rgbaMat, 1); foreach (MarkerSettings settings in markerSettings) { if (!settings.shouldNotSetToInactivePerFrame) { settings.setAllARGameObjectsDisable(); } else { GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { DelayableSetActive obj = ARGameObject.GetComponent <DelayableSetActive> (); if (obj != null) { obj.SetActive(false, 0.5f); } } } } List <Marker> findMarkers = markerDetector.getFindMarkers(); for (int i = 0; i < findMarkers.Count; i++) { Marker marker = findMarkers [i]; foreach (MarkerSettings settings in markerSettings) { if (marker.id == settings.getMarkerId()) { transformationM = marker.transformation; //Debug.Log ("transformationM " + transformationM.ToString ()); ARM = ARCamera.transform.localToWorldMatrix * invertYM * transformationM * invertZM; //Debug.Log ("arM " + arM.ToString ()); GameObject ARGameObject = settings.getARGameObject(); if (ARGameObject != null) { ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM); DelayableSetActive obj = ARGameObject.GetComponent <DelayableSetActive> (); if (obj != null) { obj.SetActive(true); } else { ARGameObject.SetActive(true); } } } } } Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors()); } }