private void Awake() { cachedRigidbody2D = GetComponent <Rigidbody2D>(); cachedDriver = GetComponent <EnemyDriver>(); if (!Target) { Target = GetComponent <TargetTransform>(); } }
private void Awake() { cachedObstacle = GetComponent <Obstacle>(); cachedTarget = GetComponent <TargetTransform>(); objectPooler = GameObject.FindWithTag("ObjectPooler").GetComponent <ObjectPooler>(); }
private void Awake() { vehicle = GetComponent <Vehicle>(); target = GetComponent <TargetTransform>(); isInitialized = true; }