WorldToScreenUnrotated() 공개 메소드

public WorldToScreenUnrotated ( Point worldPosition ) : Point
worldPosition Point
리턴 Point
예제 #1
0
 public Point WorldToScreenUnrotated(double x, double y)
 {
     return(_viewport.WorldToScreenUnrotated(x, y));
 }
예제 #2
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 public (double screenX, double screenY) WorldToScreenUnrotated(double worldX, double worldY)
 {
     return(_viewport.WorldToScreenUnrotated(worldX, worldY));
 }