public WorldToScreenUnrotated ( Point worldPosition ) : Point | ||
worldPosition | Point | |
return | Point |
public Point WorldToScreenUnrotated(double x, double y) { return(_viewport.WorldToScreenUnrotated(x, y)); }
public (double screenX, double screenY) WorldToScreenUnrotated(double worldX, double worldY) { return(_viewport.WorldToScreenUnrotated(worldX, worldY)); }