public static GameStruct.MonsterInfo GetMonsterInfo(PlayerObject _play,uint _item_id) { GameStruct.MonsterInfo MonsterInfo = null; GameStruct.RoleItemInfo item = _play.GetItemSystem().FindItem(_item_id); if (item == null) { Log.Instance().WriteLog("幻兽出征失败,无法找到道具id:" + _item_id.ToString()); return null; } GameStruct.ItemTypeInfo baseitem = ConfigManager.Instance().GetItemTypeInfo(item.itemid); if (baseitem == null) { Log.Instance().WriteLog("幻兽出征失败,无法找到道具id:code:1" + item.itemid.ToString()); return null; } MonsterInfo = ConfigManager.Instance().GetMonsterInfo(baseitem.monster_type); if (MonsterInfo == null) { Log.Instance().WriteLog("幻兽出征失败,无法找到怪物idid:code:1" + baseitem.monster_type.ToString()); return null; } return MonsterInfo; }
//提升装备品质 public void EquipQuality(PlayerObject play, uint srcid, uint materialid) { const int LINGHUNJINGSHI = 1037160; //灵魂晶石ID const int LINGHUNWANG = 1037169; //灵魂王 const int SHENQIZHILEI = 1037200; //神祈之泪 // const int HUNWUSHENQIZHILEI = 1025754; //魂武神祈之泪 const int MAX_QUALIY = 7; //最高品质 神器 GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid); GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid); if (item == null || materialitem == null) return; if (item.GetQuality() == MAX_QUALIY) return; //已达到最高品质 int rand = GameStruct.IRandom.Random(1, 100); bool bUpdate = false; if (!play.GetItemSystem().IsEquip(item.itemid)) return; //不是装备就不提升了 NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet(); ret.Create(null, play.GetGamePackKeyEx()); ret.srcid = srcid; ret.destid = materialid; ret.type = 196610;//{2,0,3,0} if (materialitem.itemid == LINGHUNJINGSHI || materialitem.itemid == SHENQIZHILEI) { //检测是否有足够的灵魂晶石或者神祈之类 if (!play.GetItemSystem().DeleteItemByID(materialid)) return; if (rand < this.RateSuccForQuality(item)) { item.UpQuality(); bUpdate = true; ret.ret = 1; } } else if(materialitem.itemid == LINGHUNWANG && item.GetQuality() <= 4/*极品武器以下可以用灵魂王升级*/) { //检测是否有足够的灵魂王 if (!play.GetItemSystem().DeleteItemByID(materialid)) return; item.UpQuality(); bUpdate = true; ret.ret = 1; } if (bUpdate) { //锻造者名称- if (item.forgename.Length == 0) { item.forgename = play.GetName(); } play.GetItemSystem().UpdateItemInfo(item.id); } play.SendData(ret.GetBuffer()); }
//摊位出售道具 public void SellItem(PlayerObject play, uint item_id, byte type, int price) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } if (ptich_obj_id == 0) return; //判断是否已经在出售摊位列表中- 反作弊 int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { return; } } //摆摊出售道具已满 if (mListPtichInfo[nPtichId].mSellItemList.Count >= GameBase.Config.Define.PTICH_SELL_MAX_COUNT) { return; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteInt32(price); outpack.WriteInt32(type); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); //移到摊位状态 item.postion = NetMsg.MsgItemInfo.ITEMPOSTION_PTICH_PACK; PtichSellItemInfo info = new PtichSellItemInfo(); info.item_id = item_id; info.price = price; info.sell_type = type; mListPtichInfo[nPtichId].mSellItemList.Add(info); // {28,0,241,3,8,127,205,7,111,0,0,0,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }
public void BuyItem(PlayerObject play, uint ptich_obj_id, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) != null) { play.MsgBox("摆摊中不允许购买!"); return; } int ptich_id = -1; for (int i = 0; i < mListPtichInfo.Count; i++) { if (mListPtichInfo[i].PtichObj == null) continue; if (mListPtichInfo[i].PtichObj.GetTypeId() == ptich_obj_id) { ptich_id = i; break; } } if (ptich_id == -1) return; //检测是否有道具 int price = 0; byte sell_type = 0; RoleItemInfo item = null; RoleData_Eudemon eudemon = null; bool bFind = false; for (int i = 0; i < mListPtichInfo[ptich_id].mSellItemList.Count; i++) { if (mListPtichInfo[ptich_id].mSellItemList[i].item_id == item_id) { bFind = true; if (item_id >= IDManager.eudemon_start_id) { eudemon = mListPtichInfo[ptich_id].play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(eudemon.itemid); }else { item = mListPtichInfo[ptich_id].play.GetItemSystem().FindItem(item_id); } if (item == null) { play.MsgBox("购买失败!"); return; } price = mListPtichInfo[ptich_id].mSellItemList[i].price; sell_type = mListPtichInfo[ptich_id].mSellItemList[i].sell_type; if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,魔石不足!"); return; } play.ChangeMoney(MONEYTYPE.GAMEGOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GAMEGOLD, price); } else if (sell_type == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GOLD) { if (price > play.GetMoneyCount(MONEYTYPE.GOLD)) { play.MsgBox("购买失败,金币不足!"); return; } play.ChangeMoney(MONEYTYPE.GOLD, -price); mListPtichInfo[ptich_id].play.ChangeMoney(MONEYTYPE.GOLD, price); } else return; mListPtichInfo[ptich_id].mSellItemList.RemoveAt(i); break; } } if (!bFind) { play.MsgBox("购买失败,该道具已下架!"); return; } if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; play.GetEudemonSystem().AddTempEudemon(eudemon);//加到临时表 } else { //添加道具 item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } play.GetItemSystem().AwardItem(item); //删除卖方道具 //刷新摊位道具栏 卖方 GetBackItem(mListPtichInfo[ptich_id].play, item_id); mListPtichInfo[ptich_id].play.GetItemSystem().DeleteItemByID(item_id); //买方 //{28,0,241,3,140,87,212,7,70,160,1,0,23,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0} PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32(23); //购买完的标识 outpack.WriteInt16(0); outpack.WriteInt32(1); outpack.WriteInt32(0); outpack.WriteInt16(0); play.SendData(outpack.Flush(), true); // this.LookPtich(play, ptich_obj_id); // this.LookPtich(mListPtichInfo[ptich_id].play, ptich_obj_id); }
//发送玩家数据信息到dbserver 保存到数据库 //play 玩家对象 //isExit 是否是退出游戏 - public void SaveRoleData(PlayerObject play,bool isExit = false) { if (!this.IsConnect()) { UserEngine.Instance().AddCachePlay(play); Log.Instance().WriteLog("保存玩家数据失败,dbserver未连接,已加入到数据库缓冲存储区"); return; } //人物基本属性 SaveRoleData_Attr data = new SaveRoleData_Attr(); GameStruct.PlayerAttribute attr = play.GetBaseAttr(); data.accountid = attr.account_id; data.IsExit = isExit; data.name = play.GetName(); data.lookface = attr.lookface; data.hair = attr.hair; data.level = (byte)attr.level; data.exp = attr.exp; data.life = attr.life; data.mana = attr.mana; data.profession = attr.profession; data.pk = attr.pk; data.gold = attr.gold; data.gamegold = attr.gamegold; data.stronggold = attr.stronggold; data.godlevel = attr.godlevel; data.maxeudemon = attr.maxeudemon; if (play.GetGameMap() == null) { data.mapid = 1000; data.x = 145; data.y = 413; } else { data.mapid = play.GetGameMap().GetMapInfo().id; data.x = play.GetCurrentX(); data.y = play.GetCurrentY(); } data.hotkey = play.GetHotKeyInfo(); data.guanjue = attr.guanjue; GetDBClient().SendData(data.GetBuffer()); //保存道具信息 play.GetItemSystem().DB_Save(); //保存技能信息 play.GetMagicSystem().DB_Save(); //保存幻兽信息 play.GetEudemonSystem().DB_Save(); //好友信息 play.GetFriendSystem().DB_Save(); }
private void Action_Eudemon_CreateEx(ActionInfo info, PlayerObject play) { String[] split = info.param.Split(' '); if (split.Length < 1) { Log.Instance().WriteLog("Action_Eudemon_CreateEx 参数错误" + info.param + "id" + info.id.ToString()); return; } uint itemid = Convert.ToUInt32(split[0]); if (ConfigManager.Instance().GetItemTypeInfo(itemid) == null) { Log.Instance().WriteLog("Action_Eudemon_CreateEx 物品id不存在"+itemid.ToString()); return; } byte level = 0; if (split.Length >= 2) level = Convert.ToByte(split[1]); int quality = 0; if (split.Length >= 3) quality = Convert.ToInt32(split[2]); byte wuxing = 0; if (split.Length >= 4) wuxing = Convert.ToByte(split[3]); GameStruct.RoleItemInfo item = play.GetItemSystem().AwardItem(itemid, NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK); if (level != 0 || quality != 0 || wuxing != 0) { item.typeid = IDManager.CreateTypeId(OBJECTTYPE.EUDEMON); RoleData_Eudemon eudemon = new RoleData_Eudemon(); eudemon.typeid = item.typeid; eudemon.level = level; eudemon.quality = quality; eudemon.wuxing = wuxing; play.GetEudemonSystem().AddTempEudemon(eudemon); } }
//幻魔晶石 装备升级 public void EquipLevel(PlayerObject play,uint srcid,uint materialid) { const int HUANMOJINGSHI = 1037170; //幻魔晶石id const int HUANMOZHIXIN = 1037179; //幻魔之心 const int MAX_LEVEL_EQUIP1 = 9; //其他装备的提升等级 const int MAX_LEVEL_EQUIP2 = 25; //武器的提升等级 GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid); GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid); if (item == null || materialitem == null) return; bool bUpdate = false; NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet(); ret.Create(null, play.GetGamePackKeyEx()); ret.srcid = srcid; ret.destid = materialid; ret.type = 196612;//{4,0,3,0} int l = RateSuccForEquipLevel(item); if (item.IsShield() || item.IsArmor() || item.IsHelmet()) { if (item.GetLevel() > MAX_LEVEL_EQUIP1) return ; if (materialitem.itemid == HUANMOZHIXIN) { if (!play.GetItemSystem().DeleteItemByID(materialid)) return; item.UpLevel(); bUpdate = true; ret.ret = 1; } else if(materialitem.itemid == HUANMOJINGSHI) { if (!play.GetItemSystem().DeleteItemByID(materialid)) return; if (GameStruct.IRandom.Random(1, 100) < l) { item.UpLevel(); bUpdate = true; ret.ret = 1; } } } else { if (item.GetLevel() > MAX_LEVEL_EQUIP2) return ; if (materialitem.itemid == HUANMOZHIXIN) { if (!play.GetItemSystem().DeleteItemByID(materialid)) return; item.UpLevel(); ret.ret = 1; bUpdate = true; } else if(materialitem.itemid == HUANMOJINGSHI) { if (!play.GetItemSystem().DeleteItemByID(materialid)) return; if (GameStruct.IRandom.Random(1, 100) < l) { item.UpLevel(); ret.ret = 1; bUpdate = true; } } } if (bUpdate) { play.GetItemSystem().UpdateItemInfo(item.id); } play.SendData(ret.GetBuffer()); return ; }
private bool Action_Equip_Operation(ActionInfo info, PlayerObject play) { String[] option = info.param.Split(' '); String command = option[0].ToLower(); RoleItemInfo role_item = null; switch (command) { case "checkequip": //检测装备位置是否存在 { byte postion = Convert.ToByte(option[1]); role_item = play.GetItemSystem().GetEquipByPostion(postion); return role_item == null ? false : true; } case "setequippro": //设置装备属性 { byte postion = Convert.ToByte(option[1]); role_item = play.GetItemSystem().GetEquipByPostion(postion); if (role_item == null) return false; String op = option[2]; bool ret = true; switch (op) { case "shui_attack": { String opex = option[3]; byte v = Convert.ToByte(option[4]); switch (opex) { case "=": { role_item.shui_attack = v; break; } case "-": { role_item.shui_attack -= v; break; } case "+": { role_item.shui_attack += v; break; } } break; } case "di_attack": { String opex = option[3]; byte v = Convert.ToByte(option[4]); switch (opex) { case "=": { role_item.di_attack = v; break; } case "-": { role_item.di_attack -= v; break; } case "+": { role_item.di_attack += v; break; } } break; } case "huo_attack": { String opex = option[3]; byte v = Convert.ToByte(option[4]); switch (opex) { case "=":{ role_item.huo_attack = v; break; } case "-": { role_item.huo_attack -= v; break; } case "+": { role_item.huo_attack += v; break; } } break; } case "feng_attack": { String opex = option[3]; byte v = Convert.ToByte(option[4]); switch (opex) { case "=": { role_item.feng_attack = v; break; } case "-": { role_item.feng_attack -= v; break; } case "+": { role_item.feng_attack += v; break; } } break; } case "hole": //装备打洞 0为第一个洞 1为第二个洞 2为第三个洞 { String opex = option[3]; byte v = Convert.ToByte(option[4]); switch (opex) { case "=": { role_item.OpenGem(v); break; } } break; } default: { ret = false; break; } } play.GetItemSystem().UpdateItemInfo(role_item.id); play.CalcAttribute();//重新计算属性 return ret; } case "checkequippro": //获取装备属性 { byte postion = Convert.ToByte(option[1]); role_item = play.GetItemSystem().GetEquipByPostion(postion); if (role_item == null) return false; String op = option[2]; String opex = option[3]; int v = Convert.ToInt32(option[4]); switch (op) { case "shui_attack": { switch (opex) { case "=": { return role_item.shui_attack == v; } case ">": { return role_item.shui_attack > v;} case ">=": {return role_item.shui_attack >= v;} case "<": {return role_item.shui_attack < v; } case "<=": { return role_item.shui_attack <= v;} default: { break; } } break; } case "di_attack": { switch (opex) { case "=": { return role_item.di_attack == v; } case ">": {return role_item.di_attack > v; } case ">=": { return role_item.di_attack >= v; } case "<": { return role_item.di_attack < v; } case "<=": { return role_item.di_attack <= v;} default: { break; } } break; } case "huo_attack": { switch (opex) { case "=": { return role_item.huo_attack == v; } case ">": { return role_item.huo_attack > v; } case ">=": { return role_item.huo_attack >= v; } case "<": { return role_item.huo_attack < v; } case "<=": { return role_item.huo_attack <= v; } default: { break; } } break; } case "feng_attack": { switch (opex) { case "=": { return role_item.feng_attack == v; } case ">": { return role_item.feng_attack > v; } case ">=": { return role_item.feng_attack >= v; } case "<": { return role_item.feng_attack < v; } case "<=":{ return role_item.feng_attack <= v; } default: { break; } } break; } case "hole": //装备打洞数量 { switch (opex) { case "=": { return role_item.GetGemCount() == v; } } break; } default: { break; } } break; } } return false; }
//宝石替换 public void GemReplace(PlayerObject play, byte[] data) { GameBase.Network.PackIn inpack = new GameBase.Network.PackIn(data); inpack.ReadInt16(); inpack.ReadUInt32(); uint itemid = inpack.ReadUInt32(); RoleItemInfo src_item = play.GetItemSystem().FindItem(itemid); if (src_item == null) { play.MsgBox("替换失败,装备不存在。"); return; } int gem1_type = inpack.ReadInt32(); int gem2_type = inpack.ReadInt32(); int gem3_type = inpack.ReadInt32(); uint gem1_replace_id = inpack.ReadUInt32(); uint gem2_replace_id = inpack.ReadUInt32(); uint gem3_replace_id = inpack.ReadUInt32(); RoleItemInfo gem1_item_info = play.GetItemSystem().FindItem(gem1_replace_id); RoleItemInfo gem2_item_info = play.GetItemSystem().FindItem(gem2_replace_id); RoleItemInfo gem3_item_info = play.GetItemSystem().FindItem(gem3_replace_id); //第一个洞 if (gem1_item_info != null && gem1_item_info.IsGem()) { if (src_item.GetGemCount() > 0) { src_item.SetGemType(0, gem1_item_info.GetGemType()); play.GetItemSystem().DeleteItemByID(gem1_item_info.id); } } //第二个洞 if (gem2_item_info != null && gem2_item_info.IsGem()) { if (src_item.GetGemCount() > 1) { src_item.SetGemType(1, gem2_item_info.GetGemType()); play.GetItemSystem().DeleteItemByID(gem2_item_info.id); } } //第三个洞 if (gem3_item_info != null && gem3_item_info.IsGem()) { if (src_item.GetGemCount() > 2) { src_item.SetGemType(2, gem3_item_info.GetGemType()); play.GetItemSystem().DeleteItemByID(gem3_item_info.id); } } play.GetItemSystem().SendItemInfo(src_item); play.MsgBox("宝石替换成功"); // src_item.SetGemType() }
//宝石镶嵌 public void GemSet(PlayerObject play, uint srcid, uint destid, byte index) { GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(destid); GameStruct.RoleItemInfo srcitem = play.GetItemSystem().FindItem(srcid); if (item == null || srcitem == null) { return; } if (!srcitem.IsGem()) return; if (item.GetGemCount() < index) return; if (item.GetGemType(index) != 255) return; //已有宝石-- 要先拆除再镶嵌 play.GetItemSystem().DeleteItemByID(srcid); item.SetGemType(index, srcitem.GetGemType()); play.GetItemSystem().UpdateItemInfo(destid); }
//宝石融合 public void GemFusion(PlayerObject play, uint destid) { //查询所需材料id GameStruct.ItemTypeInfo destitem = ConfigManager.Instance().GetItemTypeInfo(destid); GameStruct.ItemTypeInfo srcitem = ConfigManager.Instance().GetItemTypeInfo(destid - 10); if (destitem == null || srcitem == null) { return; } GameStruct.GemInfo geminfo = ConfigManager.Instance().GetGemInfo(destitem.id); if (geminfo == null) return; if (!play.GetItemSystem().DeleteItemByItemID(srcitem.id, geminfo.amount)) { play.MsgBox("合成失败,数量不足"); return; } //给予道具 play.GetItemSystem().AwardItem(destitem.id,NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK); play.MsgBox("合成宝石成功!"); }
//提升神佑 public void Equip_GodExp(PlayerObject play, uint srcid, uint destid) { RoleItemInfo srcinfo = play.GetItemSystem().FindItem(srcid); if (srcinfo == null) return; RoleItemInfo destinfo = play.GetItemSystem().FindItem(destid); if (destinfo == null) return; if (srcinfo.god_exp >= 90000) { play.MsgBox("已达到最高神佑等级"); return; } int godlv = srcinfo.god_exp / 10000; int addgodexp = 0; switch (godlv) { case 0: { addgodexp = 1000; break; } //提升1级神佑 case 1: { addgodexp = 500; break; } //二级 case 2: { addgodexp = 200; break; } //三级 case 3: { addgodexp = 125; break; }//四级 case 4: { addgodexp = 83; break; }//五级 case 5: { addgodexp = 55;break;} //六级 case 6: {addgodexp = 40;break;}//七级 case 7: { addgodexp = 28; break; }//八级 case 8: { addgodexp = 20; break; } //九级 default: { return; } } int rate = 1;//倍率 switch(destinfo.itemid) { case 1037210://神谕之石 { rate = 1; break; } case 1037260://5倍神谕之石 { if (godlv < 3) return; //最低使用等级是3级 rate = 5; break; } case 1037261: //10倍神谕之石 { if (godlv < 5) return; //最低使用等级是5级 rate = 10; break; } case 1037262: //25倍神谕之石 { if (godlv < 8) return; //最低使用等级8级 rate = 25; break; } } srcinfo.god_exp += addgodexp * rate; play.GetItemSystem().DeleteItemByID(destinfo.id); // play.MsgBox("增加神佑经验"+(addgodexp * rate).ToString()); play.GetItemSystem().SendItemInfo(srcinfo); NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet(); ret.srcid = srcid; ret.destid = destid; byte[] index = { 7, 0, 3, 0 }; ret.type = BitConverter.ToUInt32(index, 0); ret.ret = 1; play.SendData(ret.GetBuffer(), true); }
//装备提升魔魂等级参数:玩家对象 道具基本id 道具id 是否百分百成功 public void EquipStrong(PlayerObject play, uint srcid, uint materialid) { const int MOHUNJINGSHI = 1037150; //魔魂晶石id const int MOHUNZHIXIN = 1037159; //魔魂之心id GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(srcid); GameStruct.RoleItemInfo materialitem = play.GetItemSystem().FindItem(materialid); if (item == null || materialitem == null) return; if (item.GetStrongLevel() >= MAX_STRONGLEVEL) return; if (item.GetStrongLevel() >= mListStrong.Count) return; int rand = GameStruct.IRandom.Random(1, 100); bool bUpdate = false; NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet(); ret.Create(null, play.GetGamePackKeyEx()); ret.srcid = srcid; ret.destid = materialid; ret.type = 196611;//{3,0,3,0} if (materialitem.itemid != MOHUNJINGSHI && item.GetStrongLevel() > 9) return; //大于9级后必须使用魔魂晶石提升等级 if (materialitem.itemid == MOHUNJINGSHI) { //检测是否有足够的魔魂晶石 if (!play.GetItemSystem().DeleteItemByID(materialid)) return; if (rand < mListStrong[item.GetStrongLevel()].chance) { item.UpStrongLevel(1); bUpdate = true; ret.ret = 1; } else { ret.ret = 0; //强化等级9以下不往下掉了 2016.1.24 if (item.GetStrongLevel() > 9 && item.DecStrongLevel()) bUpdate = true; } } else if(materialitem.itemid == MOHUNZHIXIN) //魔魂之心必成功 { if (!play.GetItemSystem().DeleteItemByID(materialid)) return; item.UpStrongLevel(1); bUpdate = true; ret.ret = 1; } if (bUpdate) { play.GetItemSystem().UpdateItemInfo(item.id); } play.SendData(ret.GetBuffer()); }
//格式化字符串 public String Sprintf_string(String text, PlayerObject play) { String ret = text; bool bBreak = false; while (true) { int pos = ret.IndexOf('['); if (pos == -1) break; int endpos = ret.IndexOf(']'); if (endpos == -1) break; String command = ret.Substring(pos+1, endpos - pos -1); String[] option = command.Split(','); String sReq = ret.Substring(pos, endpos - pos + 1); String req = ""; switch (option[0]) { case "username": //用户名称 { ret = ret.Replace(command, play.GetName()); break; } case "itemname": //道具名称 { GameStruct.RoleItemInfo roleitem = play.GetItemSystem().FindItem(play.GetItemSystem().GetScriptItemId()); if (roleitem != null) { GameStruct.ItemTypeInfo baseitem = ConfigManager.Instance().GetItemTypeInfo(roleitem.itemid); if (baseitem != null) { req = baseitem.name; } } ret = ret.Replace(sReq, req); break; } case "timeout": //定时器剩余时间 { int time_id = Convert.ToInt32(option[1]); req = ScriptTimerManager.Instance().GetPlayerTimeOutS(time_id, play.GetBaseAttr().player_id).ToString()+"秒"; ret = ret.Replace(sReq, req); break; } default: { bBreak = true; break; } } if (bBreak) break; } return ret; }
//法宝追加 public void Magic_Add_God(PlayerObject play, uint srcid, uint destid) { RoleItemInfo srcinfo = play.GetItemSystem().FindItem(srcid); if (srcinfo == null) return; RoleItemInfo destinfo = play.GetItemSystem().FindItem(destid); if (destinfo == null) return; if (srcinfo.stronglv >= 12) { play.MsgBox("已达到最高法宝等级"); return; } int godlv = srcinfo.god_exp / 10000; int addgodexp = 0; switch (destinfo.itemid) { case 1037231: //+1创世水晶 { addgodexp = 20; break; } case 1037232: //+2创世水晶 { addgodexp = 60; break; } case 1037233: //+3创世水晶 { addgodexp = 180; break; } } //这四行代码只是为了弥补之前的BUG if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500) { srcinfo.god_strong = 0; srcinfo.stronglv++; } //--------------------------------------------------------- if (addgodexp == 0 && srcinfo.itemid != destinfo.itemid) return; if (addgodexp == 0) addgodexp = 20; //默认相同法宝+20经验 addgodexp = 1000; if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHUGUANGZHANHUN_ID && srcinfo.god_strong >= 7500) { return ;} //已经到最高经验值 if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500) { return; } if(srcinfo.itemid == GameBase.Config.Define.ITEM_SHENGYAOFUWEN_ID && srcinfo.god_strong >= 30000){return;} srcinfo.god_strong += addgodexp; if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHUGUANGZHANHUN_ID && srcinfo.god_strong >= 7500) { srcinfo.god_strong = 0; srcinfo.stronglv++; } if (srcinfo.itemid == GameBase.Config.Define.ITEM_DILONGZHILEI_ID && srcinfo.god_strong >= 22500) { srcinfo.god_strong = 0; srcinfo.stronglv++; } if (srcinfo.itemid == GameBase.Config.Define.ITEM_SHENGYAOFUWEN_ID && srcinfo.god_strong >= 30000) { srcinfo.god_strong = 0; srcinfo.stronglv++; } play.GetItemSystem().DeleteItemByID(destinfo.id); play.GetItemSystem().SendItemInfo(srcinfo); NetMsg.MsgEquipOperationRet ret = new NetMsg.MsgEquipOperationRet(); ret.srcid = srcid; ret.destid = destid; byte[] ret_code = { 9, 0, 3, 0 }; ; ret.type = BitConverter.ToUInt32(ret_code, 0); ret.ret = 1; play.SendData(ret.GetBuffer(), true); }
private bool Action_Check_Bag_Size(ActionInfo info, PlayerObject play) { String[] split = info.param.Split(' '); String pack = split[0]; int nAddSize = Convert.ToInt32(split[1]); switch (pack.ToLower()) { case "backpack": //人物背包 { return play.GetItemSystem().GetBagCount() + nAddSize > PlayerItem.MAXBAG_COUNT; } } return false; }
//装备打洞 参数:玩家对象,要打洞的道具id,打的洞序号[0为第一个洞] public void OpenGem(PlayerObject play, uint srcid,uint destid ) { const int YUEGUANGBAOHE = 723002; //月光宝盒id const int YUEGUANGBAOHEZENGQIANGBAN = 820300; //月光宝盒增强版 id const int SHENSHENGYUEGUANGBAOHE = 742178; //神圣月光宝盒 GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(destid); GameStruct.RoleItemInfo srcitem = play.GetItemSystem().FindItem(srcid); if (item == null || srcitem == null) return; byte index = 0; switch (srcitem.itemid) { case YUEGUANGBAOHE: { if (item.GetGemCount() != 0) return; index = 0; break; } case YUEGUANGBAOHEZENGQIANGBAN: { if (item.GetGemCount() != 1) return; index = 1; break; } //第三个洞 2015.11.21 道具协议有bug。 先不开 //11.21 开了 case SHENSHENGYUEGUANGBAOHE: { if (item.GetGemCount() != 2) return; index = 2; break; } //第三个洞其他协议打-- 这个不打。。-。- 2015.9.21 default: { return; } } play.GetItemSystem().DeleteItemByID(srcid); item.OpenGem(index); play.GetItemSystem().UpdateItemInfo(item.id); }
private void Action_Eudemon_Create(ActionInfo info, PlayerObject play) { String[] split = info.param.Split(' '); if (split.Length < 1) { Log.Instance().WriteLog("Action_Eudemon_Create 参数错误" + info.param + "id" + info.id.ToString()); return; } uint itemid = Convert.ToUInt32(split[0]); int count = 1; if (split.Length >= 2) { count = Convert.ToInt32(split[1]); } //幻兽背包已满 if (play.GetItemSystem().GetEudemonCount()+ count > PlayerEudemon.MAX_EUDEMON_COUNT) { play.ChatNotice("幻兽背包已满!!"); return; } GameStruct.ItemTypeInfo baseitem = ConfigManager.Instance().GetItemTypeInfo(itemid); if (baseitem == null) { Log.Instance().WriteLog("创建幻兽出错,找不到该幻兽id" + itemid.ToString()); return; } for (int i = 0; i < count; i++) { play.GetItemSystem().AwardItem(itemid, NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK); } // GameStruct.RoleItemInfo iteminfo = null; //if (itemid == 0) //{ // iteminfo = play.GetItemSystem().FindItem(play.GetItemSystem().GetScriptItemId()); // if (iteminfo == null) return; //} //else //没有道具的情况下增加幻兽,要先增加道具-- //{ //} // iteminfo.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; // play.GetItemSystem().UpdateItemInfo(iteminfo.id); //增加幻兽 // play.GetEudemonSystem().AddEudemon(iteminfo); }
public void SendRoleInfo(PlayerObject play) { NetMsg.MsgRoleInfo role = new NetMsg.MsgRoleInfo(); role.Create(null, this.GetGamePackKeyEx()); role.role_id = play.GetTypeId(); role.x = play.GetCurrentX(); role.y = play.GetCurrentY(); role.armor_id = play.GetItemSystem().GetArmorLook(); role.wepon_id = play.GetItemSystem().GetWeaponLook(); // role.face_sex = play.GetFace(); role.face_sex = (uint)play.GetLookFace(); role.face_sex1 = play.GetBaseAttr().lookface; role.dir = play.GetDir(); role.action = play.GetCurrentAction(); role.guanjue = (byte)play.GetGuanJue(); role.hair_id = play.GetBaseAttr().hair; role.str.Add(play.GetName()); role.rid_id = play.GetMountID(); //军团 if (play.GetLegionSystem().IsHaveLegion() && play.GetLegionSystem().GetLegion() != null) { role.legion_id = play.GetLegionSystem().GetLegion().GetBaseInfo().id; role.legion_title = play.GetLegionSystem().GetLegion().GetBaseInfo().title; role.legion_place = play.GetLegionSystem().GetPlace(); role.legion_id1 = role.legion_id; } this.SendData(role.GetBuffer()); //发送状态 play.GetTimerSystem().SendState(this); //军团名称- if (role.legion_id > 0) { NetMsg.MsgLegionName legion = new NetMsg.MsgLegionName(); legion.Create(null, this.GetGamePackKeyEx()); legion.legion_id = role.legion_id; legion.legion_name = play.GetLegionSystem().GetLegion().GetBaseInfo().name; this.SendData(legion.GetBuffer()); } //加到对方玩家可视列表 //if (!this.GetVisibleList().ContainsKey(play.GetGameID())) //{ // RefreshObject refobj = new RefreshObject(); // refobj.bRefreshTag = true; // refobj.obj = play; // this.GetVisibleList()[play.GetGameID()] = refobj; //} this.AddVisibleObject(play, true); //前面发送了角色的lookface 却并没有变为鬼魂状态,用这个协议号再改变一次..偷个懒 省的去分析封包结构了。 if (play.IsDie() && play.IsGhost()) { play.ChangeAttribute(UserAttribute.LOOKFACE, play.GetLookFace(), true); } }
private void Action_Fuck_Nian(ActionInfo info, PlayerObject play) { int nLayer = Convert.ToInt32(info.param); int[,] dropitem = null; //1维数为道具id 2维数为概率 switch (nLayer) { //十一层 case 11: { dropitem = new int[5, 5]; dropitem[0, 0] = 180000; dropitem[0, 1] = 1; dropitem[1, 0] = 743388; dropitem[1, 1] = 9; dropitem[2, 0] = 743382; dropitem[2, 1] = 90; dropitem[3, 0] = 743381; dropitem[3, 1] = 250; dropitem[4, 0] = 743380; dropitem[4, 1] = 650; break; } case 12://十二层 { dropitem = new int[5, 5]; dropitem[0, 0] = 180020; dropitem[0, 1] = 1; dropitem[1,0] = 743492; dropitem[1, 1] = 9; dropitem[2, 0] = 743385; dropitem[2, 1] = 90; dropitem[3, 0] = 743384; dropitem[3, 1] = 250; dropitem[4, 0] = 743383; dropitem[4, 1] = 650; break; } case 13://十三层 { dropitem = new int[6, 6]; dropitem[0, 0] = 180040; dropitem[0, 1] = 1; dropitem[1, 0] = 743495; dropitem[1, 1] = 9; dropitem[2, 0] = 743389; dropitem[2, 1] = 90; dropitem[3, 0] = 743386; dropitem[3, 1] = 100; dropitem[4, 0] = 743385; dropitem[4, 1] = 150; dropitem[5, 0] = 743384; dropitem[5, 1] = 650; break; } case 14://十四层 { dropitem = new int[5, 5]; dropitem[0, 0] = 180060; dropitem[0, 1] = 1; dropitem[1, 0] = 743497; dropitem[1, 1] = 9; dropitem[2, 0] = 743389; dropitem[2, 1] = 90; dropitem[3, 0] = 743386; dropitem[3, 1] = 250; dropitem[4, 0] = 743385; dropitem[4, 1] = 650; break; } case 15: //十五层 { dropitem = new int[5, 5]; dropitem[0, 0] = 180080; dropitem[0, 1] = 1; dropitem[1, 0] = 743500; dropitem[1, 1] = 9; dropitem[2, 0] = 743491; dropitem[2, 1] = 90; dropitem[3, 0] = 743390; dropitem[3, 1] = 250; dropitem[4, 0] = 743387; dropitem[4, 1] = 650; break; } case 16: //十六层 { dropitem = new int[5, 5]; dropitem[0, 0] = 180100; dropitem[0, 1] = 1; dropitem[1, 0] = 743501; dropitem[1, 1] = 9; dropitem[2, 0] = 743493; dropitem[2, 1] = 90; dropitem[3, 0] = 743491; dropitem[3, 1] = 250; dropitem[4, 0] = 743390; dropitem[4, 1] = 650; break; } case 17: //十七层 { dropitem = new int[5, 5]; dropitem[0, 0] = 180120; dropitem[0, 1] = 1; dropitem[1, 0] = 743502; dropitem[1, 1] = 9; dropitem[2, 0] = 743496; dropitem[2, 1] = 90; dropitem[3, 0] = 743493; dropitem[3, 1] = 250; dropitem[4, 0] = 743491; dropitem[4, 1] = 650; break; } case 18://十八层 { dropitem = new int[5, 5]; dropitem[0, 0] = 180140; dropitem[0, 1] = 1; dropitem[1, 0] = 743503; dropitem[1, 1] = 9; dropitem[2, 0] = 743499; dropitem[2, 1] = 90; dropitem[3, 0] = 743497; dropitem[3, 1] = 250; dropitem[4, 0] = 743494; dropitem[4, 1] = 650; break; } } //传送到雷鸣交易行 play.ChangeMap(1000, 296, 520); if (dropitem != null) { int rand = IRandom.Random(1, 1000); for (int i = 0; i < 10; i++) { rand = IRandom.Random(1, 1000); } int add_rand = 0; for (int i = 0; i < dropitem.Length; i++) { add_rand += dropitem[i, 1]; if (rand <= add_rand) { GameStruct.ItemTypeInfo typeinfo = ConfigManager.Instance().GetItemTypeInfo((uint)dropitem[i, 0]); if (typeinfo == null) continue; play.GetItemSystem().AwardItem((uint)dropitem[i, 0], NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK); play.MsgBox("小婊砸你被打出来了!"); break; } } } }
private void Action_Item_Add(ActionInfo info, PlayerObject play) { String[] option = info.param.Split(' '); if (option.Length < 2) { Log.Instance().WriteLog("脚本参数错误,id:" + info.id.ToString() + " param:" + info.param); return; } uint itemid = Convert.ToUInt32(option[0]); byte postion = Convert.ToByte(option[1]); byte stronglv = 0; byte amount = 1; if (option.Length >= 3) amount = Convert.ToByte(option[2]); if (option.Length >= 4) stronglv = Convert.ToByte(option[3]); byte gem1 = 0; byte gem2 = 0; byte gem3 = 0; if (option.Length >= 5) gem1 = Convert.ToByte(option[4]); if (option.Length >= 6) gem2 = Convert.ToByte(option[5]); if (option.Length >= 7) gem3 = Convert.ToByte(option[6]); byte war_ghost_exp = 0; if (option.Length >= 8) war_ghost_exp = Convert.ToByte(option[7]); byte di_attack = 0; if (option.Length >= 9) di_attack = Convert.ToByte(option[8]); byte shui_attack = 0; byte huo_attack = 0; byte feng_attack = 0; if (option.Length >= 10) shui_attack = Convert.ToByte(option[9]); if (option.Length >= 11) huo_attack = Convert.ToByte(option[10]); if (option.Length >= 12) feng_attack = Convert.ToByte(option[11]); for (int i = 0; i < amount; i++) { play.GetItemSystem().AwardItem(itemid, postion, amount, stronglv, gem1, gem2, gem3, war_ghost_exp, di_attack, shui_attack, huo_attack, feng_attack); } // play.GetItemSystem().AwardItem(itemid, postion, 1, stronglv, gem1, gem2, gem3, war_ghost_exp, di_attack, shui_attack, huo_attack, feng_attack); }
private const String XPFULL = "xpfull"; //xp满 参数: xp值 #endregion Fields #region Methods public static void ExecuteGMCommand(String str, PlayerObject play) { try { String[] option = str.Split(' '); String command = option[0]; command = command.Substring(1); command = command.ToLower(); switch (command) { case AWARDITEM: { uint itemid; byte postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; //默认背包 if (option.Length >= 2) { itemid = Convert.ToUInt32(option[1]); if (option.Length > 2) postion = Convert.ToByte(option[2]); play.GetItemSystem().AwardItem(itemid, postion); } break; } case ADDMAGIC: { uint magicid; byte level = 0; uint exp = 0; if (option.Length >= 2) { magicid = Convert.ToUInt32(option[1]); if (option.Length >= 3) level = Convert.ToByte(option[2]); if (option.Length >= 4) exp = Convert.ToUInt32(option[3]); play.GetMagicSystem().AddMagicInfo(magicid, level, exp); } break; } case XPFULL: { //byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 30, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); //play.SendData(data1); int exp = 100; if (option.Length >= 2) { exp = Convert.ToInt32(option[1]); } play.ChangeAttribute(GameStruct.UserAttribute.XP, exp); //NetMsg.MsgUserAttribute attr = new NetMsg.MsgUserAttribute(); //attr.Create(null, play.GetGamePackKeyEx()); //attr.AddAttribute(GameStruct.UserAttribute.XP, (uint)exp); //attr.role_id = play.GetTypeId(); //play.SendData(attr.GetBuffer()); break; } case MOB: { if (option.Length < 2) break; uint monsterid = Convert.ToUInt32(option[1]); GameStruct.MonsterInfo info = ConfigManager.Instance().GetMonsterInfo(monsterid); if (info == null) break; MapServer.MonsterObject obj = new MapServer.MonsterObject(monsterid, info.ai,play.GetCurrentX(),play.GetCurrentY()); play.GetGameMap().AddObject(obj); obj.Walk(GameStruct.DIR.MAX_DIRSIZE); //play.SendMonsterInfo(obj); //GameStruct.Action action = new GameStruct.Action(GameStruct.Action.MOVE, null); //play.PushAction(action); break; } case ADDGOLD: { if (option.Length < 2) break; byte btype = Convert.ToByte(option[1]); int count = Convert.ToInt32(option[2]); if (btype == 1)//金币 { play.ChangeAttribute(GameStruct.UserAttribute.GOLD, count); } else if (btype == 2) { play.ChangeAttribute(GameStruct.UserAttribute.GAMEGOLD, count); } break; } case FOLLOW: { if (option.Length < 2) break; String name = option[1]; PlayerObject target = UserEngine.Instance().FindPlayerObjectToName(name); if (target != null) { //在同一张地图上 if (target.GetGameMap().GetID() == play.GetGameMap().GetID()) { play.ScroolRandom(target.GetCurrentX(), target.GetCurrentY()); } else { play.ChangeMap(target.GetGameMap().GetID(), target.GetCurrentX(), target.GetCurrentY()); } } else { play.LeftNotice("玩家不存在,无法传送到玩家点。"); } break; } case LEVEL: { if (option.Length < 2) break; int level = Convert.ToInt32(option[1]); play.ChangeAttribute(GameStruct.UserAttribute.LEVEL, level); break; } case RELOAD: { String sPath = option[1]; ScripteManager.Instance().LoadScripteFile(sPath, true); break; } case RELOADALL: { ConfigManager.Instance().ReloadAllScripte(); play.ChatNotice("重加载脚本成功!"); break; } case CHANGEMAP: { uint mapid = Convert.ToUInt32(option[1]); GameMap map = MapManager.Instance().GetGameMapToID(mapid); if (map == null) break; short x = (short)map.GetMapInfo().recallx; short y = (short)map.GetMapInfo().recally; if (option.Length >= 4) { x = Convert.ToInt16(option[2]); y = Convert.ToInt16(option[3]); } play.ChangeMap(mapid, x, y); break; } case ROBOTACTION: { uint action_id = Convert.ToUInt32(option[1]); play.PlayRobotAction(action_id); break; } case KILLPLAY: { String name = option[1]; PlayerObject obj_play = UserEngine.Instance().FindPlayerObjectToName(option[1]); if (obj_play != null) { obj_play.ExitGame(); play.MsgBox("踢出成功!"); } else play.MsgBox("踢出失败,未找到玩家对象!"); break; } case "test": { //测试更改幻兽信息 int type = Convert.ToInt32(option[1]); int value = Convert.ToInt32(option[2]); //PacketOut outpack = new PacketOut(play.GetGamePackKeyEx()); //byte[] buff = {24,0,245,7,1,0,0,0,208,175,166,119,1,0,0,0}; //outpack.WriteBuff(buff); //outpack.WriteInt32(type); //outpack.WriteInt32(value); //play.SendData(outpack.Flush()); PacketOut outpack = new PacketOut(play.GetGamePackKeyEx()); outpack.WriteUInt16(176); outpack.WriteUInt16(1102); outpack.WriteInt32(2005); outpack.WriteByte(0); outpack.WriteByte(10); outpack.WriteInt16(0); outpack.WriteInt32(0); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt32((int)1); outpack.WriteUInt32(656); outpack.WriteUInt32(420171); //当前耐久度 outpack.WriteUInt16(1000); //最大耐久度 outpack.WriteUInt16(9000); byte[] data = new byte[72]; data[type] = (byte)value; outpack.WriteBuff(data); GameStruct.ItemTypeInfo baseitem = MapServer.ConfigManager.Instance().GetItemTypeInfo(420170); if (baseitem != null) { byte[] namebyte = Coding.GetDefauleCoding().GetBytes(baseitem.name); outpack.WriteBuff(namebyte); data = new byte[68 - namebyte.Length]; outpack.WriteBuff(data); } else { data = new byte[68]; outpack.WriteBuff(data); } play.SendData(outpack.Flush()); // Log.Instance().WriteLog(GamePacketKeyEx.byteToText(outpack.GetNormalBuff())); break; } case TESTCOMBO: { Program._Head = Convert.ToByte(option[1]); Program._Tail = Convert.ToByte(option[2]); break; } case CHANGELOOKFACE: { int look = Convert.ToInt32(option[1]); play.ChangeAttribute(GameStruct.UserAttribute.LOOKFACE, look); break; } case OTHERROLE: { //军团职位 // 200 普通团员 // 1000 军团长 // 690 指挥官 //680 荣誉指挥官 //收到网络协议:长度:185协议号:1014 //{189,0,246,3,217,168,113,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,250,17,0,0,42,0,2,0,132,66,6,0,0,0,0,0,0,0,0,0,59,1,217,1,161,0,0,0,6,5,0,0,100,0,0,0,130,20,0,0,0,7,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,130,2,0,0,0,0,0,1,22,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,53,0,1,0,0,0,250,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,8,179,224,215,211,196,167,207,192,0,0,0} short legion_pos = Convert.ToInt16(option[1]); PacketOut outpack = new PacketOut(play.GetGamePackKeyEx()); byte[] data11 = { 185, 0, 246, 3, 200, 16, 24, 0, 209, 251, 1, 0, 209, 251, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 117, 1, 0, 0, 64, 234, 2, 0, 244, 83, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 214, 0, 138, 0, 119, 0, 0, 0, 3, 5, 0, 0, 100, 0, 0, 0, 125, 70, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1/*军团头衔*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};// /*军团职位*//*178, 2*/,0/* 1*/, byte[] data2 = { 0, 0, 0, 0, 0, /*1, 16*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 74, 0, 255, 8, 0, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 }; outpack.WriteBuff(data11); outpack.WriteInt16(legion_pos); outpack.WriteBuff(data2); play.SendData(outpack.Flush()); //byte[] data11 = { 185, 0, 246, 3, 200, 16, 24, 0, 209, 251, 1, 0, 209, 251, 1, 0, 0, 0, 0, 0, // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0, 0, 0, 117, 1, 0, 0, 64, 234, 2, 0, 244, 83, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 214, 0, 138, 0, 119, 0, 0, 0, 3, 5, 0, 0, 100, 0, 0, 0, 125, 70, 0, 0, 0, 5, 0, // 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1/*军团头衔*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,232,3 /*军团职位*//*178, 2*/,0/* 1*/, // 0, 0, 0, 0, 0, /*1, 16*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0, 0, 74, 0, 255, 8, 0, 0, 117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0, 0, 0, 0, 0, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length); // play.SendData(data11); //收到网络协议:长度:28协议号:2036 //byte[] data1 = {28,0,244,7,109,0,5,0,84,66,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); // play.SendData(data1); //收到网络协议:长度:16协议号:1012 //byte[] data12 = {16,0,244,3,212,21,24,0,0,0,0,0,0,0,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data12, data12.Length); // play.SendData(data12); //收到网络协议:长度:27协议号:1015 byte[] data13 = { 27, 0, 247, 3, 117, 1, 0, 0, 3, 0, 1, 14, 169, 89, 211, 200, 207, 170, 161, 239, 180, 180, 187, 212, 187, 205, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data13, data13.Length); play.SendData(data13); //收到网络协议:长度:16协议号:2036 // byte[] data14 = {16,0,244,7,199,0,2,0,84,66,15,0,40,0,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data14, data14.Length); // play.SendData(data14); ////收到网络协议:长度:16协议号:1034 //byte[] data15 = { 16, 0, 10, 4, 2, 0, 1, 0, 200, 16, 24, 0, 206, 0, 130, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data15, data15.Length); //play.SendData(data15); //收到网络协议:长度:16协议号:1034 //// // byte[] data11 = { 16, 0, 10, 4, 2, 0, 1, 0, 200, 16, 24, 0, 224, 0, 135, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length); // play.SendData(data11); // byte[] data1 = {187,0,246,3,58,255,230,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,2,0,0,18,0,2,0,247,65,6,0,0,0,0,0,0,0,0 //,0,243,0,249,0,101,0,0,0,4,5,0,0,100,0,0,0,112,20,0,0,0,5,0,5,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,200,0,3,0,0,0,0,0,1,21,0,0,0,0,0,0,0,0,0,0,0,0,0, //0,0,0,0,0,0,0,0,0,91,0,127,4,0,0,243,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,97,118,49,51,49,52,0,0,0}; // byte pos = Convert.ToByte(option[1]); // byte value = Convert.ToByte(option[2]); // byte[] data2 = {187,0,246,3,58,255,230,0,17,152,2,0,17,152,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,2,0,0,18,0,2,0,247,65,6,0,0,0,0,0,0,0,0,0,243,0,249,0,101,0,0,0,4,5,0,0,100,0,0,0,112,20}; // byte[] data3 = new byte[90]; // data3[pos] = value; // byte[] data4 = { 1, 6, 97, 118, 49, 51, 49, 52, 0, 0, 0 }; // PacketOut outpack = new PacketOut(play.GetGamePackKeyEx()); // outpack.WriteBuff(data2); // outpack.WriteBuff(data3); // outpack.WriteBuff(data4); //// play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); // play.SendData(outpack.Flush()); //byte[] data2 = { 28, 0, 244, 7, 109, 0, 5, 0, 58, 255, 230, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); //play.SendData(data2); //byte[] data3 = { 20, 0, 249, 3, 58, 255, 230, 0, 1, 0, 0, 0, 36, 0, 0, 0, 0, 4, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); //play.SendData(data3); ////军团信息 //byte[] data4 = { 20, 0, 247, 3, 243, 2, 0, 0, 3, 0, 1, 7, 65, 198, 172, 190, 252, 205, 197, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length); //play.SendData(data4); //byte[] data5 = { 28, 0, 242, 3, 174, 95, 70, 0, 58, 255, 230, 0, 243, 0, 249, 0, 4, 0, 0, 0, 100, 0, 0, 0, 58, 37, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length); //play.SendData(data5); break; } case "qicheng": { uint rid_id = Convert.ToUInt32(option[1]); //byte[] data = { 36, 0, 244, 7, 209, 0, 7, 0 }; //byte[] data1 = { 226, 200, 184, 119, 45, 0, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0 }; //PacketOut outpack = new PacketOut(play.GetGamePackKeyEx()); //outpack.WriteBuff(data); //outpack.WriteUInt32(play.GetTypeId()); //outpack.WriteUInt32(rid_id); //outpack.WriteBuff(data1); //play.SendData(outpack.Flush()); play.TakeMount(0,rid_id); break; } case "下马": { play.TakeOffMount(0); break; } case CALLSCRIPT: { uint scripte_id = Convert.ToUInt32(option[1]); ScripteManager.Instance().ExecuteAction(scripte_id, play); break; } case "魔龙守护": { //收到网络协议:长度:40协议号:1022 //byte[] data2 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 67, 2, 56, 1, 21, 0, 0, 0, 105, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); //play.SendData(data2); ////收到网络协议:长度:116协议号:1105 //byte[] data3 = { 116, 0, 81, 4, 84, 66, 15, 0, 67, 2, 56, 1, 105, 20, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 226, 200, 184, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); //play.SendData(data3); ////收到网络协议:长度:20协议号:1017 byte[] data7 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 99, 0, 0, 0, 1, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length); play.SendData(data7); ////收到网络协议:长度:48协议号:1127 //8, 7,0,0 byte[] data4 = { 48, 0, 103, 4, 84, 66, 15, 0, 8, 7, 0, 0, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length); play.SendData(data4); ////收到网络协议:长度:48协议号:1127 //byte[] data5 = { 48, 0, 103, 4, 226, 200, 184, 119, 8, 7, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length); //play.SendData(data5); ////收到网络协议:长度:16协议号:1104 //byte[] data6 = { 16, 0, 80, 4, 84, 66, 15, 0, 114, 0, 0, 0, 105, 20, 1, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length); //play.SendData(data6); break; } case TESTDIE: //测试死亡 { //血量清零 //byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); //play.SendData(data1); ////收到网络协议:长度:40协议号:1022 // byte[] data2 = { 40, 0, 254, 3, 0, 0, 0, 0, 200, 105, 7, 0, 84, 66, 15, 0, 47, 3, 17, 4, 2, 0, 0, 0, 233, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); // play.SendData(data2); ////收到网络协议:长度:40协议号:1022 //参数 //time 0, 0, 0, 0 //怪物id 200, 105, 7, 0 //角色id 84, 66, 15, 0 //x 50, 3 //y 17, 4 //标记 14 byte[] data3 = { 40, 0, 254, 3, 0, 0, 0, 0, 200, 105, 7, 0, 84, 66, 15, 0, 50, 3, 17, 4, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); play.SendData(data3); //收到网络协议:长度:20协议号:1017 -- // byte[] data4 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 0, 0, 0, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length); // play.SendData(data4); ////收到网络协议:长度:20协议号:1017 // byte[] data5 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length); //play.SendData(data5); //收到网络协议:长度:32协议号:1101 //byte[] data6 = { 32, 0, 77, 4, 248, 149, 1, 0, 204, 165, 16, 0, 50, 3, 17, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length); //play.SendData(data6); ////收到网络协议:长度:20协议号:1017 //byte[] data7 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 4, 0, 0, 0, 137, 172, 15, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length); //play.SendData(data7); ////收到网络协议:长度:67协议号:1004 //byte[] data8 = { 67, 0, 236, 3, 0, 0, 255, 0, 213, 7, 0, 0, 173, 8, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 4, 6, 83, 89, 83, 84, 69, 77, 8, 210, 176, 177, 200, 186, 243, 204, 236, 0, 21, 196, 227, 210, 197, 202, 167, 193, 203, 50, 50, 52, 50, 54, 195, 182, 189, 240, 177, 210, 161, 163, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length); //play.SendData(data8); // //收到网络协议:长度:16协议号:1012 //byte[] data9 = { 16, 0, 244, 3, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data9, data9.Length); //play.SendData(data9); // byte[] data2 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} ; // play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); // play.SendData(data2); // byte[] data1 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); // play.SendData(data1); // byte[] data3 = {40,0,254,3,0,0,0,0,24,87,7,0,76,152,15,0,228,3,214,1,2,0,0,0,233,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); // play.SendData(data3); // byte[] data4 = {40,0,254,3,0,0,0,0,24,87,7,0,76,152,15,0,225,3,214,1,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length); // play.SendData(data4); // byte[] data5= {20,0,249,3, 66, 15, 0, 1,1,0,0,0,28,0,0,0,0,0,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length); // play.SendData(data5); // byte[] data6 = { 20, 0, 249, 3, 66, 15, 0, 1, 1, 0, 0, 0, 26, 0, 0, 0, 2, 0, 0, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length); // play.SendData(data6); // byte[] data7 = {32,0,77,4,48,101,1,0,204,165,16,0,225,3,214,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length); // play.SendData(data7); //byte[] data8 = {16,0,244,3, 66, 15, 0, 1,0,0,0,0,0,0,0,0}; //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length); //play.SendData(data8); byte[] data = { 28, 0, 249, 3, 84, 66, 15, 0, 2, 0, 0, 0, 26, 0, 0, 0, 6, 0, 0, 0, 12, 0, 0, 0, 33, 92, 108, 58 }; play.GetGamePackKeyEx().EncodePacket(ref data, data.Length); play.SendData(data); break; } case "引诱": { NetMsg.MsgMonsterMagicInjuredInfo injuredInfo = new NetMsg.MsgMonsterMagicInjuredInfo(); injuredInfo.tag = 21; // public int time; //时间 //public uint roleid; //角色id //public uint monsterid; //怪物id //public short role_x; //角色x //public short role_y; //角色y //public uint tag; //标记 //public ushort magicid; //技能id //public ushort magiclv; //技能等级 //public uint injuredvalue; //攻击伤害值 //public int[] param; //未知参数 // 收到网络协议:长度:20协议号:1017 //{20,0,249,3,76,152,15,0,1,0,0,0,9,0,0,0,97,0,0,0} //收到网络协议:长度:40协议号:1022 byte[] data1 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 84, 66, 15, 0, 63, 3, 7, 4, 21, 0, 0, 0, 235, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); play.SendData(data1); //收到网络协议:长度:88协议号:1105 byte[] data2 = { 88, 0, 81, 4, 84, 66, 15, 0, 84, 66, 15, 0, 235, 3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); play.SendData(data2); //收到网络协议:长度:16协议号:1104 // byte[] data3 = { 16, 0, 80, 4, 84, 66, 15, 0, 83, 0, 0, 0, 235, 3, 1, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); // play.SendData(data3); ////收到网络协议:长度:16协议号:1012 // byte[] data4 = { 16, 0, 244, 3, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length); // play.SendData(data4); //收到网络协议:长度:20协议号:1017 //byte[] data5 = { 20, 0, 249, 3, 76, 152, 15, 0, 1, 0, 0, 0, 28, 0, 0, 0, 30, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length); //play.SendData(data5); break; } case "骑士团守护": { //收到网络协议:长度:40协议号:1022 byte[] data1 = { 40, 0, 254, 3, 0, 0, 0, 0, 84, 66, 15, 0, 0, 0, 0, 0, 63, 2, 56, 1, 21, 0, 0, 0, 91, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); play.SendData(data1); //收到网络协议:长度:172协议号:1105 byte[] data10 = { 172, 0, 81, 4, 84, 66, 15, 0, 63, 2, 56, 1, 91, 20, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 90, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 91, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 92, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 180, 11, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data10, data10.Length); play.SendData(data10); //收到网络协议:长度:81协议号:2069 //byte[] data2 = { 81, 0, 21, 8, 90, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 63, 2, 63, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 1, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); //play.SendData(data2); //收到网络协议:长度:28协议号:1010 //byte[] data3 = { 28, 0, 242, 3, 6, 140, 47, 86, 90, 180, 11, 0, 63, 2, 63, 1, 1, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); //play.SendData(data3); //收到网络协议:长度:81协议号:2069 //byte[] data4 = { 81, 0, 21, 8, 91, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 55, 2, 51, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 2, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length); //play.SendData(data4); //收到网络协议:长度:28协议号:1010 //byte[] data5 = { 28, 0, 242, 3, 6, 140, 47, 86, 91, 180, 11, 0, 55, 2, 51, 1, 2, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length); //play.SendData(data5); //收到网络协议:长度:81协议号:2069 //byte[] data6 = { 81, 0, 21, 8, 92, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 67, 2, 51, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 5, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data6, data6.Length); //play.SendData(data6); //收到网络协议:长度:28协议号:1010 //byte[] data7 = { 28, 0, 242, 3, 6, 140, 47, 86, 92, 180, 11, 0, 67, 2, 51, 1, 5, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data7, data7.Length); //play.SendData(data7); //收到网络协议:长度:81协议号:2069 //byte[] data8 = { 81, 0, 21, 8, 93, 180, 11, 0, 84, 66, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 201, 5, 0, 0, 71, 2, 59, 1, 0, 0, 125, 0, 43, 42, 0, 0, 80, 159, 4, 0, 80, 159, 4, 0, 6, 0, 100, 0, 1, 4, 210, 193, 183, 227, 0, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data8, data8.Length); //play.SendData(data8); //收到网络协议:长度:28协议号:1010 //byte[] data9 = { 28, 0, 242, 3, 6, 140, 47, 86, 93, 180, 11, 0, 71, 2, 59, 1, 6, 0, 0, 0, 43, 42, 0, 0, 115, 37, 0, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data9, data9.Length); //play.SendData(data9); //收到网络协议:长度:32协议号:1101 //地面持续特效 //176, 9, 13, 0 时间戳 // 176, 23, 0, 0 特效id //63, 2 x坐标 //55,1 y坐标 byte[] data11 = { 32, 0, 77, 4, 176, 9, 13, 0, 176, 23, 0, 0, 63, 2, 55, 1, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length); play.SendData(data11); ////收到网络协议:长度:16协议号:1104 //byte[] data12 = { 16, 0, 80, 4, 84, 66, 15, 0, 89, 0, 0, 0, 91, 20, 1, 0 }; //play.GetGamePackKeyEx().EncodePacket(ref data12, data12.Length); //play.SendData(data12); break; } case "清除特效": { byte[] data11 = { 32, 0, 77, 4, 176, 9, 13, 0, 176, 23, 0, 0, 63, 2, 55, 1, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data11, data11.Length); play.SendData(data11); break; } case "下雪": { // 收到网络协议:长度:28协议号:1010 // byte[] data1 = {28,0,242,3,232,3,0,0,76,152,15,0,75,1,155,1,0,0,0,0,232,3,0,0,63,37,0,0}; // play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); // play.SendData(data1); ////收到网络协议:长度:28协议号:1010 // byte[] data2 = { 28, 0, 242, 3, 52, 159, 49, 86, 76, 152, 15, 0, 75, 1, 155, 1, 0, 0, 0, 0, 255, 255, 255, 255, 95, 37, 0, 0 }; // play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); // play.SendData(data2); //收到网络协议:长度:20协议号:1110 //地图id //地图id //类型 byte[] data3={20,0,86,4,232,3,0,0,232,3,0,0,0,0,32,0,128,0,18,0}; play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); play.SendData(data3); break; } case "元素掌控": { // 收到网络协议:长度:40协议号:1022 byte[] data1 = { 40, 0, 254, 3, 186, 192, 18, 1, 84, 66, 15, 0, 0, 0, 0, 0, 93, 1, 179, 1, 21, 0, 0, 0, 180, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data1, data1.Length); play.SendData(data1); //收到网络协议:长度:20协议号:1017 byte[] data2 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 101, 0, 0, 0, 0, 2, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data2, data2.Length); play.SendData(data2); //收到网络协议:长度:48协议号:1127 byte[] data3 = { 48, 0, 103, 4, 84, 66, 15, 0, 128, 81, 1, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data3, data3.Length); play.SendData(data3); //收到网络协议:长度:88协议号:1105 byte[] data4 = { 88, 0, 81, 4, 84, 66, 15, 0, 0, 0, 0, 0, 180, 20, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data4, data4.Length); play.SendData(data4); byte[] data5 = { 20, 0, 249, 3, 84, 66, 15, 0, 1, 0, 0, 0, 107, 0, 0, 0, 3, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data5, data5.Length); play.SendData(data5); break; } case WUDI: { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_WUDI) != null) { play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_WUDI); play.LeftNotice("角色已取消无敌!!!"); } else { play.GetTimerSystem().AddStatus(GameStruct.RoleStatus.STATUS_WUDI); play.LeftNotice("角色已无敌!!!"); } break; } case "幻兽死亡": { EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0); if (obj == null) break; GameStruct.Action action = new GameStruct.Action(GameStruct.Action.DIE); obj.PushAction(action); break; } case "幻兽技能": { EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0); if (obj == null) break; ushort magicid = Convert.ToUInt16(option[1]); obj.AddMagicInfo(magicid); break; } case "幻兽等级": { EudemonObject obj = play.GetEudemonSystem().GetBattleEudemonSystem(0); if (obj == null) break; obj.GetEudemonInfo().level = 100; play.GetEudemonSystem().SendEudemonInfo(obj.GetEudemonInfo()); break; } case "怪物外观": { uint lookface = Convert.ToUInt32(option[1]); NetMsg.MsgMonsterInfo info = new NetMsg.MsgMonsterInfo(); info.id = 500000; info.typeid = 3020; info.lookface = lookface; info.x = play.GetCurrentX(); info.y = play.GetCurrentY(); info.level = 125; info.maxhp =10000; info.hp = 10000; info.dir = 7; play.SendData(info.GetBuffer(), true); break; } case "怪物名字": { uint typeid = Convert.ToUInt32(option[1]); NetMsg.MsgMonsterInfo info = new NetMsg.MsgMonsterInfo(); info.id = 500000; info.typeid = typeid; info.lookface = 1243; info.x = play.GetCurrentX(); info.y = play.GetCurrentY(); info.level = 125; info.maxhp = 10000; info.hp = 10000; info.dir = 7; play.SendData(info.GetBuffer(), true); break; } case "创建npc": { uint id = Convert.ToUInt32(option[1]); NetMsg.MsgNpcInfo info = new NetMsg.MsgNpcInfo(); info.Init(id, play.GetCurrentX(), play.GetCurrentY(), play.GetDir()); play.SendData(info.GetBuffer(),true); break; } case GETONLINECOUNT: { play.ChatNotice("当前在线人数:" + UserEngine.Instance().GetOnlineCount().ToString()); break; } case "名人堂": { //248,42,0,0 用做NPC索引ID //241,73,2,0 lookface //241,73,2,0 lookface //0, 0, 0, 0 未知 //60, 156, 29, 0 动作 //1, 0 名人堂排名名次 //132,16,2,0 衣服 //193, 182, 6, 0 学徒杖 武器 //205, 10, 0, 0 战斗力 // 178, 2, 0, 0 未知 // 33, 0, 0, 0 未知 //101, 0 X坐标 // 185, 0 Y坐标 //132, 0, 0, 0 发型 byte[] data = { 195, 0, 246, 3, 248, 42, 0, 0, 241, 73, 2, 0, 241, 73, 2, 0, 0, 0, 0, 0, /*60, 156, 29, 0*/0,0,0,0, 1, 0, 205, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 16, 2, 0, 193, 182, 6, 0,/* 178, 2, 0, 0, 33, 0, 0, 0*/0,0,0,0,0,0,0,0, 101, 0, 185, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /*33, 10,*/0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /*100*/0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0/*5*/, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 14, 185, 254, 176, 205, 185, 183, 176, 188, 161, 204, 205, 185, 194, 252, 0, 0, 0 }; play.SendData(data, true); break; } case NOTICE: { String sMsg = option[1]; UserEngine.Instance().SceneNotice(sMsg); break; } case "角色属性": { GameStruct.UserAttribute attr = (GameStruct.UserAttribute)Convert.ToInt32(option[1]); int v = Convert.ToInt32(option[2]); NetMsg.MsgUserAttribute msg = new NetMsg.MsgUserAttribute(); msg.role_id = play.GetTypeId(); msg.Create(null, null); msg.AddAttribute(attr, (uint)v); play.SendData(msg.GetBuffer(), true); break; } } } catch (System.Exception ex) { Log.Instance().WriteLog("----------------------------------------------------------------"); Log.Instance().WriteLog("执行GM命令出错!!" + str); Log.Instance().WriteLog(ex.Message); Log.Instance().WriteLog(ex.StackTrace); Log.Instance().WriteLog("----------------------------------------------------------------"); } }
private void Action_Item_Delete(ActionInfo info, PlayerObject play) { String[] option = info.param.Split(' '); uint itemid = Convert.ToUInt32(option[0]); ushort amount = 1; //如果为0就删除当前的脚本道具 if (itemid == 0) { itemid = play.GetItemSystem().GetScriptItemId(); } if (option.Length == 2) { amount = Convert.ToUInt16(option[1]); } GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(itemid); if (item == null) return; item.amount -= amount; //没有使用数量了就删除该道具 if (item.amount == 0) { play.GetItemSystem().DeleteItemByID(item.id); } else { //更新道具信息 play.GetItemSystem().UpdateItemInfo(item.id); } }
//交易 public void Trad(PlayerObject obj) { //互换魔石 int nGold = obj.GetTradSystem().GetTradGold(); if (nGold > 0) { play.ChangeAttribute(GameStruct.UserAttribute.GOLD, nGold); } //魔石 int nGameGold = obj.GetTradSystem().GetTradGameGold(); if (nGameGold > 0) { play.ChangeAttribute(GameStruct.UserAttribute.GAMEGOLD, nGameGold); } obj.GetTradSystem().SetTradGameGold(0); obj.GetTradSystem().SetTradGold(0); //道具 List<GameStruct.RoleItemInfo> list = obj.GetTradSystem().GetTradItem(); for (int i = 0; i < list.Count; i++) { if (list[i].postion == NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK) { RoleData_Eudemon eudemon = obj.GetEudemonSystem().FindEudemon(list[i].typeid); if (eudemon != null) { play.GetEudemonSystem().AddTempEudemon(eudemon); } } play.GetItemSystem().AwardItem(list[i]); obj.GetItemSystem().DeleteItemByID(list[i].id); } obj.GetTradSystem().ClearTradItem(); //成功 play.LeftNotice("交易成功"); //关闭对话框 SetSureTradTag(false); SetTradTarget(0); mIsTrad = false; byte[] data = { 16, 0, 32, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0 }; play.GetGamePackKeyEx().EncodePacket(ref data, data.Length); play.SendData(data); }
private bool Action_Item_Delete_Name(ActionInfo info, PlayerObject play) { String[] option = info.param.Split(' '); String sName = option[0]; int nAmount = Convert.ToInt32(option[1]); if (nAmount <= 0) { Log.Instance().WriteLog("Action_Item_Delete_Name 参数错误"); return false; } int count = 0; GameStruct.RoleItemInfo item = play.GetItemSystem().FindItem(sName,ref count); if (count < nAmount) return false; play.GetItemSystem().DeleteItemByItemName(sName, nAmount); return true; }
//摊位取回道具 public void GetBackItem(PlayerObject play, uint item_id) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); GameStruct.RoleItemInfo item = null; if (ptich_obj_id == 0) return; if (item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon(item_id); if (eudemon == null) return; item = play.GetItemSystem().FindItem(eudemon.itemid); if (item == null) return; } else { item = play.GetItemSystem().FindItem(item_id); if (item == null) return; } int nPtichId = play.GetCurrentPtichID(); for (int i = 0; i < mListPtichInfo[nPtichId].mSellItemList.Count; i++) { if (mListPtichInfo[nPtichId].mSellItemList[i].item_id == item_id) { mListPtichInfo[nPtichId].mSellItemList.RemoveAt(i); break; } } //放回到包裹或幻兽背包 if (item_id >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item_id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); }
//检测道具使用等级 private bool Action_Item_Level(ActionInfo info, PlayerObject play) { uint id = play.GetItemSystem().GetScriptItemId(); GameStruct.RoleItemInfo iteminfo = play.GetItemSystem().FindItem(id); if (iteminfo == null) return false; GameStruct.ItemTypeInfo baseinfo = ConfigManager.Instance().GetItemTypeInfo(iteminfo.itemid); if (baseinfo == null) return false; String[] option = info.param.Split(' '); byte level = Convert.ToByte(option[1]); switch (option[0]) { case ">": { return level > baseinfo.req_level; } case "<": { return level < baseinfo.req_level; } case "=": { return level == baseinfo.req_level; } case ">=": { return level >= baseinfo.req_level; } case "<=": { return level <= baseinfo.req_level; } } return true; }
//收摊 //bSendData 是否回发收摊数据- 玩家下线就不发 public void ShutPtich(PlayerObject play, bool bSendData = true) { if (play.GetTimerSystem().QueryStatus(GameStruct.RoleStatus.STATUS_PTICH) == null) return; uint ptich_obj_id = GetPtichObjectTypeID(play.GetCurrentPtichID()); if (ptich_obj_id == 0) return; for (int i = 0; i < mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Count; i++) { GameStruct.RoleItemInfo item = null; if (mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id >= IDManager.eudemon_start_id) { RoleData_Eudemon eudemon = play.GetEudemonSystem().FindEudemon( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); if (eudemon == null) continue; item = play.GetItemSystem().FindItem(eudemon.itemid); } else { item = play.GetItemSystem().FindItem( mListPtichInfo[play.GetCurrentPtichID()].mSellItemList[i].item_id); } if (item != null) { //放回到包裹 //放回到包裹或幻兽背包 if (item.typeid >= IDManager.eudemon_start_id) { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK; } else { item.postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK; } if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(28); outpack.WriteInt16(1009); outpack.WriteUInt32(item.id); outpack.WriteUInt32(ptich_obj_id); outpack.WriteInt32((byte)NetMsg.MsgOperateItem.PTICH_GETBACK_SELLITEM); outpack.WriteInt32(0); outpack.WriteInt32(0); outpack.WriteInt32(0); play.SendData(outpack.Flush(), true); } } } mListPtichInfo[play.GetCurrentPtichID()].play = null; //移除地图对象 play.GetGameMap().RemoveObj(mListPtichInfo[play.GetCurrentPtichID()].PtichObj); mListPtichInfo[play.GetCurrentPtichID()].PtichObj = null; mListPtichInfo[play.GetCurrentPtichID()].mSellItemList.Clear(); if (bSendData) { PacketOut outpack = new PacketOut(); outpack.WriteInt16(16); outpack.WriteInt16(2031); outpack.WriteUInt32(ptich_obj_id); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt32(2); play.SendData(outpack.Flush(), true); } //移除摆摊状态 play.GetTimerSystem().DeleteStatus(GameStruct.RoleStatus.STATUS_PTICH); }
//查看装备- 把自身装备信息发给对方 public void SendLookRoleInfo(PlayerObject target) { //装备属性-- for (int i = NetMsg.MsgItemInfo.ITEMPOSITION_HELMET; i < NetMsg.MsgItemInfo.ITEMPOSTION_RUB_SHENGYAOFUWEN + 1; i++) { GameStruct.RoleItemInfo info = this.GetEquipByPostion((byte)i); if (info != null) { target.GetItemSystem().SendItemInfo(info, NetMsg.MsgItemInfo.TAG_LOOKROLEINFO); } } //战斗力--- //248,0,0,0 为战斗力 // // 收到网络协议:长度:40协议号:2036 //248000 byte[] data = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 69, 0, 0, 0 }; PacketOut outpack = new PacketOut(); outpack.WriteInt16(40); outpack.WriteInt16(2036); outpack.WriteInt32(524359); outpack.WriteUInt32(play.GetTypeId()); outpack.WriteInt32(play.GetFightSoul()); //战斗力 outpack.WriteBuff(data); target.SendData(outpack.Flush(), true); ////收到网络协议:长度:17协议号:1015 // byte[] data1 = { 17, 0, 247, 3, 144, 177, 177, 5, 0, 1, 1, 4, 176, 161, 193, 200, 0 }; // target.SendData(data1, true); ////收到网络协议:长度:15协议号:1015 // outpack = new PacketOut(); // outpack.WriteInt16(15); // outpack.WriteInt16(1015); // outpack.WriteUInt32(play.GetTypeId()); // outpack.WriteInt16(16); // outpack.WriteByte(1); // outpack.WriteByte(2); // outpack.WriteByte(206); // outpack.WriteByte(222); // outpack.WriteByte(0); // target.SendData(outpack.Flush(), true); }