private bool Action_Random_Compare(ActionInfo info, PlayerObject play) { String[] option = info.param.Split(' '); int nValue = Convert.ToInt32(option[1]); int nRandom = play.GetCurrentRandom(); switch (option[0]) { case ">": { return nValue > nRandom; } case "=": { return nValue == nRandom; } case "<": { return nValue < nRandom; } case ">=": { return nValue >= nRandom; } case "<=": { return nValue <= nRandom; } } return false; }