public static void Reset() { m_windows = new List <RuntimeEditorWindow>(); m_pointerOverWindow = null; m_activeWindow = null; m_activeCameraIndex = 0; GameCameras = null; SceneCameras = null; m_isOpened = false; m_isPlaying = false; EditorSelection.objects = null; EditorUndo.Reset(); RuntimeTools.Reset(); }
public void Init() { EditorUndo.Reset(); }