public static void Reset()
        {
            m_windows           = new List <RuntimeEditorWindow>();
            m_pointerOverWindow = null;
            m_activeWindow      = null;
            m_activeCameraIndex = 0;
            GameCameras         = null;
            SceneCameras        = null;
            m_isOpened          = false;
            m_isPlaying         = false;

            EditorSelection.objects = null;
            EditorUndo.Reset();
            RuntimeTools.Reset();
        }
Esempio n. 2
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 public void Init()
 {
     EditorUndo.Reset();
 }