public static damagetype get(int i) { if (!_damagetype.ContainsKey(i)) { _damagetype[i] = new damagetype(); } return(_damagetype[i]); }
public static boolean UnitDamageTarget(unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) { throw new NotImplementedException(); }
public static boolean UnitDamagePoint(unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType) { throw new NotImplementedException(); }