public static damagetype get(int i)
 {
     if (!_damagetype.ContainsKey(i))
     {
         _damagetype[i] = new damagetype();
     }
     return(_damagetype[i]);
 }
Beispiel #2
0
 public static boolean UnitDamageTarget(unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType)
 {
     throw new NotImplementedException();
 }
Beispiel #3
0
 public static boolean UnitDamagePoint(unit whichUnit, real delay, real radius, real x, real y, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType)
 {
     throw new NotImplementedException();
 }