//data received from host - update of game state UpdatingGameStatusResponse IMakaoGameClientService.UpdateGameStateAndData(PersonalizedPlayerDataRequest request) { DataPlaceholder.OnUpdteTheGame(request); return(GenerateGameUpdatingResponse()); }
//data received from host - game window opening UpdatingGameStatusResponse IMakaoGameClientService.StartNewGameWindow(PersonalizedForSpecificPlayerStartGameDataRequest request) { DataPlaceholder.OnNewGameStarted(request); return(GenerateGameUpdatingResponse()); }
//method for showing game finished window void IMakaoGameClientService.ShowGameResultsWindow(GameFinishedDataRequest request) { DataPlaceholder.OnGameEnded(request); }
//receiving information from host about players rediness to play void IMakaoGameClientService.UpdatePlayersGameReadinessData(ActualizedPlayersReadinessDataRequest request) { DataPlaceholder.OnPlayersReadinesChanged(request); }
//receiving information from host that The Room was deleted void IMakaoGameClientService.RoomWasDeleted(DeletionReason request) { DataPlaceholder.OnTheRoomWasDeleted(request); }
//command from host service - refresh playerslist. void IMakaoGameClientService.UpdateTheCurrentListOfPlayers() { DataPlaceholder.OnRefreshCurrentPlayersList(); }