public MTTargetedActionState(MTTargetedAction action, GameObject target) : base(action, target) { ForcedTarget = action.ForcedTarget; TargetedAction = action.TargetedAction; ActionState = (MTFiniteTimeActionState)TargetedAction.StartAction (ForcedTarget); }
public MTTargetedActionState(MTTargetedAction action, GameObject target) : base(action, target) { ForcedTarget = action.ForcedTarget; TargetedAction = action.TargetedAction; ActionState = (MTFiniteTimeActionState)TargetedAction.StartAction(ForcedTarget); }