public MTTargetedActionState(MTTargetedAction action, GameObject target)
            : base(action, target)
        {
            ForcedTarget = action.ForcedTarget;
            TargetedAction = action.TargetedAction;

            ActionState = (MTFiniteTimeActionState)TargetedAction.StartAction (ForcedTarget);
        }
Exemple #2
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        public MTTargetedActionState(MTTargetedAction action, GameObject target)
            : base(action, target)
        {
            ForcedTarget   = action.ForcedTarget;
            TargetedAction = action.TargetedAction;

            ActionState = (MTFiniteTimeActionState)TargetedAction.StartAction(ForcedTarget);
        }