public override void OnEnter() { Finish(); // If open was not triggered by local player do not send call the callback. if (State.Fsm.LastTransition.EventName != OPEN_EVENT_NAME) { return; } gameDoor.onOpen(gameDoor.go); }
public override void OnEnter() { Finish(); // If open was triggered from our custom event we do not send it. if (State.Fsm.LastTransition.EventName == OPEN_EVENT_NAME) { return; } gameDoor.onOpen(); }