public override void OnEnter() { Finish(); // If close was not triggered by local player do not send call the callback. if (State.Fsm.LastTransition.EventName != CLOSE_EVENT_NAME) { return; } gameDoor.onClose(gameDoor.go); }
public override void OnEnter() { Finish(); // If close was triggered from our custom event we do not send it. if (State.Fsm.LastTransition.EventName == CLOSE_EVENT_NAME) { return; } gameDoor.onClose(); }