} //function processButton_Click ends /* * processShirtButton_Click * Calls the TextureEditor's edit shirt function to apply a selected texture to the shirt. */ private void processShirtButton_Click(object sender, EventArgs e) { if (Verify()) { TextureEditor.EditShirt(openFolderTextBox.Text, selectedCharacter.name, selectedOutfit.name, textureListBox.SelectedItem.ToString()); } } //function processShirtButton_Click ends
} //function textureListBox_SelectedIndexChanged ends /* * processShirtButton_Click * Calls the TextureEditor's apply warpaint function to apply Quiet's warpaint markings to her face. */ private void warpaintButton_Click(object sender, EventArgs e) { if (Verify()) { TextureEditor.ApplyWarpaint(openFolderTextBox.Text, selectedCharacter.name, selectedOutfit.name); } } //function warpaintButton_Click
} //method camoComboBox_SelectedIndexChanged ends private void applyButton_Click(object sender, System.EventArgs e) { TextureEditor.ChangeFatiguesCamo(outputPath, character, outfitName, selectedCamo.name); } //method applyButton_Click ends