Example #1
0
        } //function processButton_Click ends

        /*
         * processShirtButton_Click
         * Calls the TextureEditor's edit shirt function to apply a selected texture to the shirt.
         */
        private void processShirtButton_Click(object sender, EventArgs e)
        {
            if (Verify())
            {
                TextureEditor.EditShirt(openFolderTextBox.Text, selectedCharacter.name, selectedOutfit.name, textureListBox.SelectedItem.ToString());
            }
        } //function processShirtButton_Click ends
Example #2
0
        } //function textureListBox_SelectedIndexChanged ends

        /*
         * processShirtButton_Click
         * Calls the TextureEditor's apply warpaint function to apply Quiet's warpaint markings to her face.
         */
        private void warpaintButton_Click(object sender, EventArgs e)
        {
            if (Verify())
            {
                TextureEditor.ApplyWarpaint(openFolderTextBox.Text, selectedCharacter.name, selectedOutfit.name);
            }
        } //function warpaintButton_Click
        } //method camoComboBox_SelectedIndexChanged ends

        private void applyButton_Click(object sender, System.EventArgs e)
        {
            TextureEditor.ChangeFatiguesCamo(outputPath, character, outfitName, selectedCamo.name);
        } //method applyButton_Click ends