/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); battleMan = new BattleManager(); Menu.loadButton(Content); princessTxt = Content.Load <Texture2D>("whiteTest"); mouseTxt = Content.Load <Texture2D>("mouse"); princess = new Unit("Palette", new Vector2(200, 150), princessTxt, Color.AntiqueWhite); Unit.loadTxt(Content); testEnemy = new Unit("TestE", new Vector2(400, 150), princessTxt, Color.AntiqueWhite); heroes.Add(princess); enemies.Add(testEnemy); battleMan.startBattle(heroes, enemies); // TODO: use this.Content to load your game content here }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } if (Keyboard.GetState().IsKeyDown(Keys.B)) { currentState = State.BATTLE; battleMan.startBattle(heroes, enemies); } battleMan.update(); // TODO: Add your update logic here switch (currentState) { case State.MMENU: break; case State.OVERWORLD: break; case State.BATTLE: break; default: break; } base.Update(gameTime); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); battleMan = new BattleManager(); Menu.loadButton(Content); princessTxt = Content.Load<Texture2D>("whiteTest"); mouseTxt = Content.Load<Texture2D>("mouse"); princess = new Unit("Palette", new Vector2(200, 150), princessTxt, Color.AntiqueWhite); Unit.loadTxt(Content); testEnemy = new Unit("TestE", new Vector2(400,150), princessTxt, Color.AntiqueWhite); heroes.Add(princess); enemies.Add(testEnemy); battleMan.startBattle(heroes, enemies); // TODO: use this.Content to load your game content here }