/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); battleMan = new BattleManager(); Menu.loadButton(Content); princessTxt = Content.Load<Texture2D>("whiteTest"); mouseTxt = Content.Load<Texture2D>("mouse"); princess = new Unit("Palette", new Vector2(200, 150), princessTxt, Color.AntiqueWhite); Unit.loadTxt(Content); testEnemy = new Unit("TestE", new Vector2(400,150), princessTxt, Color.AntiqueWhite); heroes.Add(princess); enemies.Add(testEnemy); battleMan.startBattle(heroes, enemies); // TODO: use this.Content to load your game content here }