void OnFinished(MMT.MobileMovieTexture sender)
    {
        Debug.Log(sender.Path + " has finished ");

        SceneManager.LoadScene("PlayScene");

        Debug.Log("Scene Change");
    }
예제 #2
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    void Awake()
    {
        m_movieTexture = GetComponent <MMT.MobileMovieTexture>();

        m_movieTexture.onFinished += OnFinished;
    }
예제 #3
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 void OnFinished(MMT.MobileMovieTexture sender)
 {
     Debug.Log(sender.Path + " has finished ");
 }
    void Awake()
    {
        m_movieTexture = GetComponent<MMT.MobileMovieTexture>();

        m_movieTexture.onFinished += OnFinished;
    }