void OnFinished(MMT.MobileMovieTexture sender) { Debug.Log(sender.Path + " has finished "); SceneManager.LoadScene("PlayScene"); Debug.Log("Scene Change"); }
void Awake() { m_movieTexture = GetComponent <MMT.MobileMovieTexture>(); m_movieTexture.onFinished += OnFinished; }
void OnFinished(MMT.MobileMovieTexture sender) { Debug.Log(sender.Path + " has finished "); }
void Awake() { m_movieTexture = GetComponent<MMT.MobileMovieTexture>(); m_movieTexture.onFinished += OnFinished; }