} // theoretically an image can be pinned permanently (to some surface) but not be "pinned" to a board public override void StartInteract(PlayerPawn player, Vector3 hitLocation, Vector3 hitNormal) { // get current item in hand // check if item in hand is in image // if YES item in hand is image, check if we are pinned //// if YES we are pinned, add the image in hand to billboard //// if NO we are not pinned, check if we are not pinned permanently ////// if YES, base.OnStartInteract(interacter, hitLocation, hitNormal); // if NO item in hand is not image, check if we are not pinned permanently //// if YES, base.OnStartInteract(interacter, hitLocation, hitNormal); }
public virtual void StartInteract(PlayerPawn player, Vector3 hitLocation, Vector3 hitNormal) { // check for space in the player inventory // if there is space then place item into inventory }