Example #1
0
        }                                                                         // theoretically an image can be pinned permanently (to some surface) but not be "pinned" to a board

        public override void StartInteract(PlayerPawn player, Vector3 hitLocation, Vector3 hitNormal)
        {
            // get current item in hand

            // check if item in hand is in image

            // if YES item in hand is image, check if we are pinned
            //// if YES we are pinned, add the image in hand to billboard
            //// if NO we are not pinned, check if we are not pinned permanently
            ////// if YES, base.OnStartInteract(interacter, hitLocation, hitNormal);
            // if NO item in hand is not image, check if we are not pinned permanently
            //// if YES, base.OnStartInteract(interacter, hitLocation, hitNormal);
        }
Example #2
0
        public virtual void StartInteract(PlayerPawn player, Vector3 hitLocation, Vector3 hitNormal)
        {
            // check for space in the player inventory

            // if there is space then place item into inventory
        }