readProperties() 공개 메소드

public readProperties ( byte buff, string cls, string names ) : List
buff byte
cls string
names string
리턴 List
예제 #1
0
        public void Deserialize()
        {
            props = UPR.readProperties(memory, "Level", pcc.names, 4);
            int offset = props[props.Count - 1].offset + props[props.Count - 1].raw.Length + 4;

            ReadObjects(offset);
        }
예제 #2
0
        public void Deserialize()
        {
            int pos = 8;

            if (UPR == null)
            {
                return;
            }
            props = UPR.readProperties(memory, "DecalComponent", names, pos);
        }
        public void Deserialize()
        {
            int pos = 4;

            if (UPR == null)
            {
                return;
            }
            props = UPR.readProperties(memory, "StaticMeshCollectionActor", names, pos);
            ReadObjects();
            ReadMatrices();
        }
예제 #4
0
        public void Deserialize()
        {
            int pos  = 16;
            int test = BitConverter.ToInt32(memory, 0);

            if (UPR == null)
            {
                return;
            }
            if (test < 0)
            {
                pos += 14;
            }
            else
            {
                pos = 4;
            }
            props = UPR.readProperties(memory, "StaticMeshActor", names, pos);
        }
예제 #5
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 public void Deserialize()
 {
     Properties = UPR.readProperties(memory, classname, Names);
 }
예제 #6
0
 public void Deserialize()
 {
     props = UPR.readProperties(memory, "Material", names, 4);
 }
예제 #7
0
 public void Deserialize()
 {
     props = UPR.readProperties(memory, "WwiseStream", names, 4);
     ReadOffsets();
 }