public readProperties ( byte buff, string cls, string names ) : List |
||
buff | byte | |
cls | string | |
names | string | |
return | List |
public void Deserialize() { props = UPR.readProperties(memory, "Level", pcc.names, 4); int offset = props[props.Count - 1].offset + props[props.Count - 1].raw.Length + 4; ReadObjects(offset); }
public void Deserialize() { int pos = 8; if (UPR == null) { return; } props = UPR.readProperties(memory, "DecalComponent", names, pos); }
public void Deserialize() { int pos = 4; if (UPR == null) { return; } props = UPR.readProperties(memory, "StaticMeshCollectionActor", names, pos); ReadObjects(); ReadMatrices(); }
public void Deserialize() { int pos = 16; int test = BitConverter.ToInt32(memory, 0); if (UPR == null) { return; } if (test < 0) { pos += 14; } else { pos = 4; } props = UPR.readProperties(memory, "StaticMeshActor", names, pos); }
public void Deserialize() { Properties = UPR.readProperties(memory, classname, Names); }
public void Deserialize() { props = UPR.readProperties(memory, "Material", names, 4); }
public void Deserialize() { props = UPR.readProperties(memory, "WwiseStream", names, 4); ReadOffsets(); }