internal static void Despawn(Player dst, byte id) { dst.SendRaw(Opcode.RemoveEntity, id); if (dst.hasExtList) { dst.SendExtRemovePlayerName(id); } }
/// <summary> Removes the given player from player's tab list (if their client supports it). </summary> public static void Remove(Player dst, byte id) { if (!dst.hasExtList) { return; } dst.SendExtRemovePlayerName(id); }