internal static void Spawn(Player dst, Player p, byte id, ushort x, ushort y, ushort z, byte rotx, byte roty, string possession = "") { if (!Server.zombie.Running || !p.Game.Infected) { string col = p.color; if (col.Length >= 2 && !Colors.IsStandardColor(col[1]) && !dst.HasCpeExt(CpeExt.TextColors)) { col = "&" + Colors.GetFallback(col[1]); } string group = p.Game.Referee ? "&2Referees" : "&fPlayers"; if (dst.hasExtList) { dst.SendExtAddEntity2(id, p.skinName, col + p.truename + possession, x, y, z, rotx, roty); dst.SendExtAddPlayerName(id, p.skinName, col + p.truename, group, 0); } else { dst.SendSpawn(id, col + p.truename + possession, x, y, z, rotx, roty); } return; } string name = p.truename, skinName = p.skinName; if (ZombieGame.ZombieName != "" && !dst.Game.Aka) { name = ZombieGame.ZombieName; skinName = name; } if (dst.hasExtList) { dst.SendExtAddEntity2(id, skinName, Colors.red + name + possession, x, y, z, rotx, roty); dst.SendExtAddPlayerName(id, skinName, Colors.red + name, "&cZombies", 0); } else { dst.SendSpawn(id, Colors.red + name + possession, x, y, z, rotx, roty); } if (dst.hasChangeModel && id != 0xFF) { dst.SendChangeModel(id, ZombieGame.ZombieModel); } }
internal static void Spawn(Player dst, Player p, byte id, ushort x, ushort y, ushort z, byte rotx, byte roty, string possession = "") { if (!Server.TablistGlobal) { TabList.Add(dst, p, id); } if (!Server.zombie.Running || !p.Game.Infected) { string col = GetSupportedCol(dst, p.color); if (dst.hasExtList) { dst.SendExtAddEntity2(id, p.skinName, col + p.truename + possession, x, y, z, rotx, roty); } else { dst.SendSpawn(id, col + p.truename + possession, x, y, z, rotx, roty); } return; } string name = p.truename, skinName = p.skinName; if (ZombieGameProps.ZombieName != "" && !dst.Game.Aka) { name = ZombieGameProps.ZombieName; skinName = name; } if (dst.hasExtList) { dst.SendExtAddEntity2(id, skinName, Colors.red + name + possession, x, y, z, rotx, roty); } else { dst.SendSpawn(id, Colors.red + name + possession, x, y, z, rotx, roty); } if (dst.hasChangeModel && id != Entities.SelfID) { dst.SendChangeModel(id, ZombieGameProps.ZombieModel); } }