public OpenGLRendererObject(GraphicsModelData model, bool useTextures) { this.useTextures = useTextures; graphicsModelData = model; }
public OpenGLRendererARBVBOs(GraphicsModelData graphicsModelData) : base(graphicsModelData) { VboId = 0U; Numelements = 0; }
public OpenGLRender(GraphicsModelData graphicsModelData) { this.graphicsModelData = graphicsModelData; }
public OpenGLRendererVBOs(GraphicsModelData graphicsModelData) : base(graphicsModelData) { }
public OpenGLRendererImmediateMode(GraphicsModelData graphicsModelData) : base(graphicsModelData) { }