public static void LoadLevel(int levelIndex) { if (levelIndex >= 0 && levelIndex < SceneManager.sceneCountInBuildSettings) { if (levelIndex == mainMenuIndex) { MainMenu.Open(); } SceneManager.LoadScene(levelIndex); } else { Debug.LogWarning("invavlid scene specified"); } }
public void OnMainMenuPressed() { LevelLoader.LoadMainMenuLevel(); MainMenu.Open(); }
public void OnMainMenuPressed() { Time.timeScale = 1; SceneManager.LoadScene(mainMenuIndex); MainMenu.Open(); }