public void onNeighborUpdate() { Debug.WriteLine("main_window: onNeighborUpdate() stage=" + LuckyMe.testStageString()); numNeighborsLabel.Text = LuckyMeLib.getNumberOfNeighbors() + " neighbors"; ShowWindow(this.Handle, SW_SHOW); this.Refresh(); }
public void onNeighborUpdate() { // clear list: listView1.Items.Clear(); // fill in list! uint i, j; LuckyMeLib.neighborListLock(); j = LuckyMeLib.getNumberOfNeighbors(); for (i = 0; i < j; i++) { listView1.Items.Add(new ListViewItem(LuckyMeLib.getNeighborName(i))); } LuckyMeLib.neighborListUnlock(); }