public PlayerCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition) { }
public PlayerCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, CastChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition) { }
public SkillMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown) { }
public SkillMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown) { }
public SkillMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, SkillChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown) { _triggerCondition = condition; }
public EnemyCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown) { IsEnemyMechanic = true; }
public PlayerBoonApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BoonApplyChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition) { }
public EnemyBoonRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BoonRemoveChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition) { }
public EnemyBoonRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BoonRemoveChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition) { IsEnemyMechanic = true; }