Beispiel #1
0
 public PlayerCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, CastChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
 }
Beispiel #2
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 public PlayerCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, CastChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
Beispiel #3
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 public SkillMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown)
 {
 }
Beispiel #4
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 public SkillMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
 }
Beispiel #5
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 public SkillMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, SkillChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     _triggerCondition = condition;
 }
Beispiel #6
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 public EnemyCastStartMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown)
 {
     IsEnemyMechanic = true;
 }
Beispiel #7
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 public PlayerBoonApplyMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BoonApplyChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
Beispiel #8
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 public EnemyBoonRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, int internalCoolDown, BoonRemoveChecker condition) : this(skillId, inGameName, plotlySetting, shortName, shortName, shortName, internalCoolDown, condition)
 {
 }
Beispiel #9
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 public EnemyBoonRemoveMechanic(long skillId, string inGameName, MechanicPlotlySetting plotlySetting, string shortName, string description, string fullName, int internalCoolDown, BoonRemoveChecker condition) : base(skillId, inGameName, plotlySetting, shortName, description, fullName, internalCoolDown, condition)
 {
     IsEnemyMechanic = true;
 }