private static void ThOnePk10_Fun(object stateInfo) { TimeData.timerOnePk10_Elapsed(null, null); TimeData.timerOnePk10.Start(); }
private static void ThOnePk10_Fun(object stateInfo) { TimeData.timerOnePk10_Elapsed((object)null, (ElapsedEventArgs)null); TimeData.timerOnePk10.Start(); }