public static void SetPoisiton(LObject objToBePositioned, LObject objStable, Position position) { float atp_W = objToBePositioned.GetWidth(); float atp_H = objToBePositioned.GetHeight(); float obj_X = objStable.GetX(); float obj_Y = objStable.GetY(); float obj_XW = objStable.GetWidth() + obj_X; float obj_YH = objStable.GetHeight() + obj_Y; SetLocation(objToBePositioned, atp_W, atp_H, obj_X, obj_Y, obj_XW, obj_YH, position); }
public Vector2f GetTileCollision(LObject o, float newX, float newY) { newX = MathUtils.Ceil(newX); newY = MathUtils.Ceil(newY); float fromX = MathUtils.Min(o.GetX(), newX); float fromY = MathUtils.Min(o.GetY(), newY); float toX = MathUtils.Max(o.GetX(), newX); float toY = MathUtils.Max(o.GetY(), newY); int fromTileX = field.PixelsToTilesWidth(fromX); int fromTileY = field.PixelsToTilesHeight(fromY); int toTileX = field.PixelsToTilesWidth(toX + o.GetWidth() - 1f); int toTileY = field.PixelsToTilesHeight(toY + o.GetHeight() - 1f); for (int x = fromTileX; x <= toTileX; x++) { for (int y = fromTileY; y <= toTileY; y++) { if ((x < 0) || (x >= this.GetWidth())) { return new Vector2f(x, y); } if ((y < 0) || (y >= this.GetHeight())) { return new Vector2f(x, y); } if (this.IsHit(x, y)) { return new Vector2f(x, y); } } } return null; }
private static void SetLocation(LObject objToBePositioned, float atp_W, float atp_H, float obj_X, float obj_Y, float obj_XW, float obj_YH, Position position) { switch (position) { case Position.CENTER: objToBePositioned.SetX((obj_XW / 2f) - atp_W / 2f); objToBePositioned.SetY((obj_YH / 2f) - atp_H / 2f); break; case Position.SAME: objToBePositioned.SetLocation(obj_X, obj_Y); break; case Position.LEFT: objToBePositioned.SetLocation(obj_X, obj_YH / 2f - atp_H / 2f); break; case Position.TOP_LEFT: objToBePositioned.SetLocation(obj_X, obj_YH - atp_H); break; case Position.TOP_LEFT_CENTER: objToBePositioned.SetLocation(obj_X - atp_W / 2f, obj_YH - atp_H / 2f); break; case Position.TOP_RIGHT: objToBePositioned.SetLocation(obj_XW - atp_W, obj_YH - atp_H); break; case Position.TOP_RIGHT_CENTER: objToBePositioned.SetLocation(obj_XW - atp_W / 2f, obj_YH - atp_H / 2f); break; case Position.TOP_CENTER: objToBePositioned.SetLocation(obj_XW / 2f - atp_W / 2f, obj_YH - atp_H); break; case Position.BOTTOM_LEFT: objToBePositioned.SetLocation(obj_X, obj_Y); break; case Position.BOTTOM_LEFT_CENTER: objToBePositioned.SetLocation(obj_X - atp_W / 2f, obj_Y - atp_H / 2f); break; case Position.BOTTOM_RIGHT: objToBePositioned.SetLocation(obj_XW - atp_W, obj_Y); break; case Position.BOTTOM_RIGHT_CENTER: objToBePositioned.SetLocation(obj_XW - atp_W / 2f, obj_Y - atp_H / 2f); break; case Position.BOTTOM_CENTER: objToBePositioned.SetLocation(obj_XW / 2f - atp_W / 2f, obj_Y); break; case Position.RIGHT_CENTER: objToBePositioned.SetLocation(obj_XW - atp_W, obj_YH / 2f - atp_H / 2f); break; default: objToBePositioned.SetLocation(objToBePositioned.GetX(), objToBePositioned.GetY()); break; } }