private static Vector2f CreateOrigin(LObject o, Origin origin) { Vector2f v = new Vector2f(o.X(), o.Y()); switch (origin) { case Origin.CENTER: v.Set(o.GetWidth() / 2f, o.GetHeight() / 2f); return v; case Origin.TOP_LEFT: v.Set(0.0f, o.GetHeight()); return v; case Origin.TOP_RIGHT: v.Set(o.GetWidth(), o.GetHeight()); return v; case Origin.BOTTOM_LEFT: v.Set(0.0f, 0.0f); return v; case Origin.BOTTOM_RIGHT: v.Set(o.GetWidth(), 0.0f); return v; case Origin.LEFT_CENTER: v.Set(0.0f, o.GetHeight() / 2f); return v; case Origin.TOP_CENTER: v.Set(o.GetWidth() / 2f, o.GetHeight()); return v; case Origin.BOTTOM_CENTER: v.Set(o.GetWidth() / 2f, 0.0f); return v; case Origin.RIGHT_CENTER: v.Set(o.GetWidth(), o.GetHeight() / 2f); return v; default: return v; } }
public virtual void BottomOn(LObject obj0) { BottomOn(obj0, GetWidth(), GetHeight()); }
public virtual void RightOn(LObject obj0) { RightOn(obj0, GetWidth(), GetHeight()); }
public virtual void TopOn(LObject obj0) { TopOn(obj0, GetWidth(), GetHeight()); }
public virtual void CenterOn(LObject obj0) { CenterOn(obj0, GetWidth(), GetHeight()); }
public static void BottomOn(LObject obj0, int w, int h) { obj0.SetLocation(w / 2 - obj0.GetWidth() / 2, h - obj0.GetHeight()); }
public static void RightOn(LObject obj0, int w, int h) { obj0.SetLocation(w - obj0.GetWidth(), h / 2 - obj0.GetHeight() / 2); }
private static void SetLocation(LObject objToBePositioned, float atp_W, float atp_H, float obj_X, float obj_Y, float obj_XW, float obj_YH, Position position) { switch (position) { case Position.CENTER: objToBePositioned.SetX((obj_XW / 2f) - atp_W / 2f); objToBePositioned.SetY((obj_YH / 2f) - atp_H / 2f); break; case Position.SAME: objToBePositioned.SetLocation(obj_X, obj_Y); break; case Position.LEFT: objToBePositioned.SetLocation(obj_X, obj_YH / 2f - atp_H / 2f); break; case Position.TOP_LEFT: objToBePositioned.SetLocation(obj_X, obj_YH - atp_H); break; case Position.TOP_LEFT_CENTER: objToBePositioned.SetLocation(obj_X - atp_W / 2f, obj_YH - atp_H / 2f); break; case Position.TOP_RIGHT: objToBePositioned.SetLocation(obj_XW - atp_W, obj_YH - atp_H); break; case Position.TOP_RIGHT_CENTER: objToBePositioned.SetLocation(obj_XW - atp_W / 2f, obj_YH - atp_H / 2f); break; case Position.TOP_CENTER: objToBePositioned.SetLocation(obj_XW / 2f - atp_W / 2f, obj_YH - atp_H); break; case Position.BOTTOM_LEFT: objToBePositioned.SetLocation(obj_X, obj_Y); break; case Position.BOTTOM_LEFT_CENTER: objToBePositioned.SetLocation(obj_X - atp_W / 2f, obj_Y - atp_H / 2f); break; case Position.BOTTOM_RIGHT: objToBePositioned.SetLocation(obj_XW - atp_W, obj_Y); break; case Position.BOTTOM_RIGHT_CENTER: objToBePositioned.SetLocation(obj_XW - atp_W / 2f, obj_Y - atp_H / 2f); break; case Position.BOTTOM_CENTER: objToBePositioned.SetLocation(obj_XW / 2f - atp_W / 2f, obj_Y); break; case Position.RIGHT_CENTER: objToBePositioned.SetLocation(obj_XW - atp_W, obj_YH / 2f - atp_H / 2f); break; default: objToBePositioned.SetLocation(objToBePositioned.GetX(), objToBePositioned.GetY()); break; } }
public static void TopOn(LObject obj0, int w, int h) { obj0.SetLocation(w / 2 - h / 2, 0); }
public static void CenterOn(LObject obj0, int w, int h) { obj0.SetLocation(w / 2 - obj0.GetWidth() / 2, h / 2 - obj0.GetHeight() / 2); }
public Vector2f GetTileCollision(LObject o, float newX, float newY) { newX = MathUtils.Ceil(newX); newY = MathUtils.Ceil(newY); float fromX = MathUtils.Min(o.GetX(), newX); float fromY = MathUtils.Min(o.GetY(), newY); float toX = MathUtils.Max(o.GetX(), newX); float toY = MathUtils.Max(o.GetY(), newY); int fromTileX = field.PixelsToTilesWidth(fromX); int fromTileY = field.PixelsToTilesHeight(fromY); int toTileX = field.PixelsToTilesWidth(toX + o.GetWidth() - 1f); int toTileY = field.PixelsToTilesHeight(toY + o.GetHeight() - 1f); for (int x = fromTileX; x <= toTileX; x++) { for (int y = fromTileY; y <= toTileY; y++) { if ((x < 0) || (x >= this.GetWidth())) { return new Vector2f(x, y); } if ((y < 0) || (y >= this.GetHeight())) { return new Vector2f(x, y); } if (this.IsHit(x, y)) { return new Vector2f(x, y); } } } return null; }
public static void SetPoisiton(LObject objToBePositioned, float x, float y, float width, float height, Position position) { float atp_W = objToBePositioned.GetWidth(); float atp_H = objToBePositioned.GetHeight(); float obj_X = x; float obj_Y = y; float obj_XW = width + obj_X; float obj_YH = height + obj_Y; SetLocation(objToBePositioned, atp_W, atp_H, obj_X, obj_Y, obj_XW, obj_YH, position); }
public static void SetPoisiton(LObject objToBePositioned, LObject objStable, Position position) { float atp_W = objToBePositioned.GetWidth(); float atp_H = objToBePositioned.GetHeight(); float obj_X = objStable.GetX(); float obj_Y = objStable.GetY(); float obj_XW = objStable.GetWidth() + obj_X; float obj_YH = objStable.GetHeight() + obj_Y; SetLocation(objToBePositioned, atp_W, atp_H, obj_X, obj_Y, obj_XW, obj_YH, position); }
public static Vector2f MakeOrigin(LObject o, Origin origin) { return CreateOrigin(o, origin); }
public virtual void Follow(LObject o) { this.follow = o; }
public static void LeftOn(LObject obj0, int w, int h) { obj0.SetLocation(0, h / 2 - obj0.GetHeight() / 2); }
public Bind(Object o) { if (o is Actor) { type = 1; actorObject = (Actor)o; this.isBindPos = true; this.isBindGetPos = true; this.isBindRotation = true; this.isBindGetRotation = true; this.isBindUpdate = true; this.isBindScale = true; this.isBindSize = true; } else if (o is Shape) { type = 2; shapeObject = (Shape)o; this.isBindPos = true; this.isBindGetPos = true; this.isBindRotation = true; this.isBindGetRotation = true; this.isBindUpdate = false; this.isBindScale = true; this.isBindSize = true; } else if (o is LComponent) { type = 3; compObject = (LComponent)o; this.isBindPos = true; this.isBindGetPos = true; this.isBindRotation = false; this.isBindGetRotation = false; this.isBindUpdate = true; this.isBindScale = false; this.isBindSize = true; } else if (o is LObject) { type = 4; lObject = (LObject)o; this.isBindPos = true; this.isBindGetPos = true; this.isBindRotation = true; this.isBindGetRotation = true; this.isBindUpdate = true; this.isBindScale = false; this.isBindSize = true; } else { type = 0; Bind.BindObject obj0 = BindClass(this.obj = o); this.methods = obj0.methods; this.isBindPos = obj0.bindPos; this.isBindGetPos = obj0.bindGetPos; this.isBindRotation = obj0.bindRotation; this.isBindGetRotation = obj0.bindGetRotation; this.isBindUpdate = obj0.bindUpdate; this.isBindScale = obj0.bindScale; this.isBindSize = obj0.bindSize; } }
public void LeftOn(LObject obj0) { LeftOn(obj0, GetWidth(), GetHeight()); }